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Original image to be made narrower Scaling is undesirable because the castle is distorted. Cropping is undesirable because part of the castle is removed. Seam carving. Seam carving (or liquid rescaling) is an algorithm for content-aware image resizing, developed by Shai Avidan, of Mitsubishi Electric Research Laboratories (MERL), and Ariel Shamir, of the Interdisciplinary Center and MERL.
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Be aware that a few projects have opted out of the standard quality scale, and use their own variation of the criteria more tuned for the subject area, such as Wikipedia:WikiProject Military history/Assessment. It is vital that editors not take these assessments of their contributions personally.
The Barabási–Albert (BA) model is an algorithm for generating random scale-free networks using a preferential attachment mechanism. Several natural and human-made systems, including the Internet, the World Wide Web, citation networks, and some social networks are thought to be approximately scale-free and certainly contain few nodes (called hubs) with unusually high degree as compared to ...
A direct predecessor of the StyleGAN series is the Progressive GAN, published in 2017. [9]In December 2018, Nvidia researchers distributed a preprint with accompanying software introducing StyleGAN, a GAN for producing an unlimited number of (often convincing) portraits of fake human faces.
Context-aware mobile agents are a well suited host implementing newer context-aware applications in relation to the new paradigm with industry 4.0. Modern integrated (voice and) data communications equips the workshop or production line staff with smart phones to communicate data with production control for feedback, where data originates from ...
Phred quality scores shown on a DNA sequence trace. A Phred quality score is a measure of the quality of the identification of the nucleobases generated by automated DNA sequencing.
The board assigns ratings to games based on their content, using judgment similar to the motion picture rating systems used in many countries, using a combination of six age-based levels intended to aid consumers in determining a game's content and suitability, along with a system of "content descriptors" which detail specific types of content ...