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  2. Geodesic polyhedron - Wikipedia

    en.wikipedia.org/wiki/Geodesic_polyhedron

    Class II (b=c): {3,q+} b,b are easier to see from the dual polyhedron {q,3} with q-gonal faces first divided into triangles with a central point, and then all edges are divided into b sub-edges. Class III : {3, q +} b , c have nonzero unequal values for b , c , and exist in chiral pairs.

  3. Euclidean tilings by convex regular polygons - Wikipedia

    en.wikipedia.org/wiki/Euclidean_tilings_by...

    Such tilings can be considered edge-to-edge as nonregular polygons with adjacent colinear edges. There are seven families of isogonal figures, each family having a real-valued parameter determining the overlap between sides of adjacent tiles or the ratio between the edge lengths of different tiles. Two of the families are generated from shifted ...

  4. Rhombic triacontahedron - Wikipedia

    en.wikipedia.org/wiki/Rhombic_triacontahedron

    Let φ be the golden ratio.The 12 points given by (0, ±1, ±φ) and cyclic permutations of these coordinates are the vertices of a regular icosahedron.Its dual regular dodecahedron, whose edges intersect those of the icosahedron at right angles, has as vertices the 8 points (±1, ±1, ±1) together with the 12 points (0, ±φ, ± ⁠ 1 / φ ⁠) and cyclic permutations of these coordinates.

  5. Polygon mesh - Wikipedia

    en.wikipedia.org/wiki/Polygon_mesh

    Introduced by Baumgart in 1975, winged-edge meshes explicitly represent the vertices, faces, and edges of a mesh. This representation is widely used in modeling programs to provide the greatest flexibility in dynamically changing the mesh geometry, because split and merge operations can be done quickly.

  6. Vertex painting - Wikipedia

    en.wikipedia.org/wiki/Vertex_painting

    In 3D computer graphics software, vertex painting refers to interactive editing tools for modifying vertex attributes directly on a 3D polygon mesh, using painting tools similar to any digital painting application but working in a 3D viewport on a perspective view of a rotated model.

  7. Boundary representation - Wikipedia

    en.wikipedia.org/wiki/Boundary_representation

    A face is a bounded portion of a surface; an edge is a bounded piece of a curve and a vertex lies at a point. Other elements are the shell (a set of connected faces), the loop (a circuit of edges bounding a face) and loop-edge links (also known as winged edge links or half-edges) which are used to create the edge circuits. [2]

  8. Polygonal modeling - Wikipedia

    en.wikipedia.org/wiki/Polygonal_modeling

    The subdivide tool splits faces and edges into smaller pieces by adding new vertices. For example, a square would be subdivided by adding one vertex in the center and one on each edge, creating four smaller squares. The extrude tool is applied to a face or a group of faces. It creates a new face of the same size and shape which is connected to ...

  9. Vertex arrangement - Wikipedia

    en.wikipedia.org/wiki/Vertex_arrangement

    In geometry, a vertex arrangement is a set of points in space described by their relative positions. They can be described by their use in polytopes . For example, a square vertex arrangement is understood to mean four points in a plane, equal distance and angles from a center point.