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  2. Chinese jump rope - Wikipedia

    en.wikipedia.org/wiki/Chinese_jump_rope

    Chinese jump rope combines the skills of hopscotch with some of the patterns from the hand-and-string game cat's cradle. The game began in 7th-century China. In the 1960s, children in the Western hemisphere adapted the game. German-speaking children call Chinese jump rope gummitwist and British children call it elastics. The game is typically ...

  3. Skipping rope - Wikipedia

    en.wikipedia.org/wiki/Skipping_rope

    A skipping rope or jump rope is a tool used in a sport where participants jump over a rope which is swung so that it passes under their feet and over their heads. Variations of the sport allow for freestyle jumping, or following set sequences, with one or more participants involved in jumping.

  4. Sequence breaking - Wikipedia

    en.wikipedia.org/wiki/Sequence_breaking

    Though sequence breaking as a concept has existed almost since the inception of computer games complex enough to have sequential storylines, the first documented action in a video game to be called a sequence break occurred in the Nintendo GameCube game Metroid Prime, in a thread called "Gravity Suit and Ice Beam before Thardus". [2]

  5. Game mechanics - Wikipedia

    en.wikipedia.org/wiki/Game_mechanics

    A mode may establish different rules and game mechanics, such as altered gravity, win at first touch in a fighting game, or play with some cards face-up in a poker game. A mode may even change a game's overarching goals, such as following a story or character's career vs. playing a limited deathmatch or capture the flag set.

  6. Hopscotch - Wikipedia

    en.wikipedia.org/wiki/Hopscotch

    Primary schoolchildren playing hopscotch in Cuba, where the game is known as pon Moves in a Hungarian hopscotch (the black dot being the stone, cast and retrieved) Hopscotch is a popular playground game in which players toss a small object, called a lagger, [ 1 ] [ 2 ] into numbered triangles or a pattern of rectangles outlined on the ground ...

  7. China regulator removes draft video game rules from website ...

    www.aol.com/news/china-regulator-removes-draft...

    The draft rules, which proposed setting spending limits for online games, had sparked panic among investors, wiping off nearly $80 billion in market value from China's two biggest gaming companies ...

  8. China's draft gaming rules - AOL

    www.aol.com/finance/beijing-reportedly-removes...

    The draft rules originally released by the NPPA on Dec. 22 aimed to curb the amount of time and money players spend on online games. The regulations would bar developers from offering daily login ...

  9. ECW Anarchy Rulz (video game) - Wikipedia

    en.wikipedia.org/wiki/ECW_Anarchy_Rulz_(video_game)

    ECW Anarchy Rulz is a professional wrestling video game released by Acclaim Entertainment in 2000 based on Extreme Championship Wrestling (ECW). [2] It was released for the PlayStation and Dreamcast. The last ECW game released, Anarchy Rulz is the sequel to ECW Hardcore Revolution, which was released earlier in the year