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The pocket algorithm with ratchet (Gallant, 1990) solves the stability problem of perceptron learning by keeping the best solution seen so far "in its pocket". The pocket algorithm then returns the solution in the pocket, rather than the last solution.
The first "ratchet" is applied to the symmetric root key, the second ratchet to the asymmetric Diffie Hellman (DH) key. [1] In cryptography, the Double Ratchet Algorithm (previously referred to as the Axolotl Ratchet [2] [3]) is a key management algorithm that was developed by Trevor Perrin and Moxie Marlinspike in 2013.
[48] [2] Matrix is an open communications protocol that includes Olm, a library that provides optional end-to-end encryption on a room-by-room basis via a Double Ratchet Algorithm implementation. [2] The developers of Wire have said that their app uses a custom implementation of the Double Ratchet Algorithm. [49] [50] [51]
From the introduction, it is an algorithm but also a neuron: the perceptron (or McCulloch–Pitts neuron) is an algorithm. But it is also an abstract version of neurons using directed graphs and temporal logic: The perceptron was invented in 1943 by Warren McCulloch and Walter Pitts.[5] (There is no learning algorithm in the paper.)
The group chat protocol is a combination of a pairwise double ratchet and multicast encryption. [150] In addition to the properties provided by the one-to-one protocol, the group chat protocol provides speaker consistency, out-of-order resilience, dropped message resilience, computational equality, trust equality, subgroup messaging, as well as ...
The term "double ratchet" now redirects here, but that page can be converted into a general article about double ratchet constructions if enough secondary sources are found. --Dodi 8238 10:11, 9 April 2016 (UTC) Adding algorithm is definitely better because "double ratchet" alone apparently refers to a wrench.
Game Oriented Assembly Lisp (GOAL, also known as Game Object Assembly Lisp) is a programming language, a dialect of the language Lisp, made for video games developed by Andy Gavin and the Jak and Daxter team at the company Naughty Dog.
The token bucket algorithm is based on an analogy of a fixed capacity bucket into which tokens, normally representing a unit of bytes or a single packet of predetermined size, are added at a fixed rate. When a packet is to be checked for conformance to the defined limits, the bucket is inspected to see if it contains sufficient tokens at that time.