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  2. Morton Heilig - Wikipedia

    en.wikipedia.org/wiki/Morton_Heilig

    Morton Leonard Heilig (December 22, 1926 – May 14, 1997) was an American pioneer in virtual reality (VR) technology and a filmmaker. [1] He applied his cinematographer experience and with the help of his partner developed the Sensorama over several years from 1957, patenting it in 1962.

  3. VR photography - Wikipedia

    en.wikipedia.org/wiki/VR_Photography

    The 2-shot fish eye camera system was made popular by IPIX in the mid-1990s and a two-shot rotator head that rotated and locked into 0° and 180° positions only. The camera was an Olympus or Nikon CoolPix camera and the lenses used were the Nikon FC-E8 or FC-E9 fish-eye lens. The IPiX 360 camera system enabled photographers to capture a full ...

  4. 1 Utama - Wikipedia

    en.wikipedia.org/wiki/1_Utama

    1 Utama [1] is a shopping mall in Bandar Utama, Selangor, Malaysia, with an area of 5,590,000 square feet (519,000 m 2) and containing 713 stores. It is one of the largest shopping malls in Malaysia and the seventh-largest shopping mall in the world before IOI City Mall in Putrajaya surpassed it in 2022. [ 2 ]

  5. Virtual reality - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality

    Observations of 10 children experiencing VR for the first time suggested that 8-12-years-old kids were more confident to explore VR content when it was in a familiar situation, e.g. the children enjoyed playing in the kitchen context of Job Simulator, and enjoyed breaking rules by engaging in activities they are not allowed to do in reality ...

  6. PlayStation Camera - Wikipedia

    en.wikipedia.org/wiki/PlayStation_Camera

    The PlayStation Camera is a motion sensor and camera accessory for the PlayStation 4 and PlayStation 5, developed by Sony Computer Entertainment. It is the successor to the PlayStation Eye for the PlayStation 3 , which was released in 2007.

  7. Sensorama - Wikipedia

    en.wikipedia.org/wiki/Sensorama

    The Sensorama was a machine that is one of the earliest known examples of immersive, multi-sensory (now known as multimodal) technology. This technology, which was introduced in 1962 by Morton Heilig , is considered one of the earliest virtual reality (VR) systems.

  8. Reality Labs - Wikipedia

    en.wikipedia.org/wiki/Reality_Labs

    Reality Labs, formerly Oculus VR, is a business and research unit of Meta Platforms (formerly Facebook Inc.) that produces virtual reality (VR) and augmented reality (AR) hardware and software, including virtual reality headsets such as the Quest, and online platforms such as Horizon Worlds.

  9. Virtua Racing - Wikipedia

    en.wikipedia.org/wiki/Virtua_Racing

    There was also a Deluxe version, known as the V.R. DX cabinet type, which is also a single-player machine and has a 16:9 aspect-ratio Hantarex monitor (the first use of a widescreen aspect ratio monitor in an arcade game), and 6 airbags (3 on each side) built into the seat that will inflate and "nudge" the player when cornering, and one more airbag on the player's back that inflates under braking.