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Greyhawk Wars is a boxed game which included an eight-page rulebook, a 32-page Adventurer's Book, two fold-out color paper maps; two sheets of cardboard chits; 153 playing cards representing the various countries, events, mercenaries, and treasures; two ten-side dice, and a 32-page Adventurer's Book, containing a history of the war and a set of scenarios.
The current timeline of the Greyhawk campaign has been fixed as 591 CY, six years after the end of the Greyhawk Wars. The Wars had several important effects on the city, particularly that the unrest drove Hardby and the Wild Coast cities of Safeton and Narwell to re-submit to the rule of the Directing Oligarchs.
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the Dungeons & Dragons fantasy roleplaying game. [1] [2] Although not the first campaign world developed for Dungeons & Dragons—Dave Arneson's Blackmoor campaign predated it by about a year [3] —the world of Greyhawk closely identified with early development of the game beginning in 1972 ...
"Book One, Atlas of the Flanaess", presents a broad overview of the eastern portion of Oerik, Oerth's major continent and the primary locale for Greyhawk campaigns. It starts with a lengthy historical summary, tracing 10 centuries of events from the early assaults of the Oeridian tribes through the aftermath of the great Greyhawk Wars.
Dragons of War: 9–10: Tracy Hickman, Laura Hickman: 1985 DL9 9137: ... WG—World of Greyhawk was a series of stand-alone adventures set in Greyhawk for 1st edition ...
This page was last edited on 6 May 2022, at 20:19 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply ...
Living Greyhawk (LG) was a massively shared Dungeons & Dragons living campaign administered by RPGA that ran from 2000 to 2008. The campaign setting and storyline were based on Gary Gygax 's World of Greyhawk setting, and used the Dungeons and Dragons Third Edition (later v3.5) rules.
The event moved the fictional world's timeline 94 years into the future to 1479 DR. [9] The Spellplague acted as "a narrative justification for design changes". [9]: 107 In 2008, the Forgotten Realms also became the setting for the RPGA's sole living campaign, Living Forgotten Realms, replacing Living Greyhawk.