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  2. Normal mapping - Wikipedia

    en.wikipedia.org/wiki/Normal_mapping

    A normal pointing to top right corner of the texture (1,1,0) is mapped to (255,255,128). Hence the top-right corner of an object is usually light yellow. The brightest part of a color map. A normal pointing to right of the texture (1,0,0) is mapped to (255,128,128). Hence the right edge of an object is usually light red.

  3. Cube mapping - Wikipedia

    en.wikipedia.org/wiki/Cube_mapping

    A cube texture indexes six texture maps from 0 to 5 in order Positive X, Negative X, Positive Y, Negative Y, Positive Z, Negative Z. [5] [6] The images are stored with the origin at the lower left of the image. The Positive X and Y faces must reverse the Z coordinate and the Negative Z face must negate the X coordinate.

  4. Metal (API) - Wikipedia

    en.wikipedia.org/wiki/Metal_(API)

    Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple, debuting in iOS 8. Metal combines functions similar to OpenGL and OpenCL in one API. It is intended to improve performance by offering low-level access to the GPU hardware for apps on iOS , iPadOS , macOS , and tvOS .

  5. Bicubic interpolation - Wikipedia

    en.wikipedia.org/wiki/Bicubic_interpolation

    Comparison of Bicubic interpolation with some 1- and 2-dimensional interpolations. Black and red / yellow / green / blue dots correspond to the interpolated point and neighbouring samples, respectively.

  6. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Two-dimensional slice through 3D Perlin noise at z = 0. Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain, applying pseudo-random changes to a variable, and assisting in the creation of image textures.

  7. UV mapping - Wikipedia

    en.wikipedia.org/wiki/UV_mapping

    The application of a texture in the UV space related to the effect in 3D. A representation of the UV mapping of a cube. The flattened cube net may then be textured to texture the cube. UV mapping is the 3D modeling process of projecting a 3D model's surface to a 2D image for texture mapping.

  8. Martensite - Wikipedia

    en.wikipedia.org/wiki/Martensite

    Martensite in AISI 4140 steel 0.35% carbon steel, water-quenched from 870 °C. Martensite is a very hard form of steel crystalline structure. It is named after German metallurgist Adolf Martens.

  9. File:Apple Metal logo, version 2.png - Wikipedia

    en.wikipedia.org/wiki/File:Apple_Metal_logo...

    Apple_Metal_logo,_version_2.png (128 × 128 pixels, file size: 3 KB, MIME type: image/png) This is a file from the Wikimedia Commons . Information from its description page there is shown below.