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  2. Interactive Mathematics Program - Wikipedia

    en.wikipedia.org/wiki/Interactive_Mathematics...

    The Interactive Mathematics Program (IMP) is a four-year, problem-based mathematics curriculum for high schools. It was one of several curricula funded by the National Science Foundation and designed around the 1989 National Council of Teachers of Mathematics (NCTM) standards .

  3. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an approach which recently has evolved, in coordination with technological developments, to include much larger scales for gameplay, new tools, and new ways to connect people. [45] The term gamification, coined in 2002, is not a one-dimensional reward system.

  4. Google Classroom - Wikipedia

    en.wikipedia.org/wiki/Google_Classroom

    Google Classroom is a free blended learning platform developed by Google for educational institutions that aims to simplify creating, distributing, and grading assignments. The primary purpose of Google Classroom is to streamline the process of sharing files between teachers and students. [ 4 ]

  5. Secondary School Mathematics Curriculum Improvement Study

    en.wikipedia.org/wiki/Secondary_School...

    For instance, Leonia High School, which incorporated grades 8–12 (since there was no middle school then), called the program "Math X" for experimental, with individual courses called Math 8X, Math 9X, etc. [13] Hunter College High School used it as the basis for its Extended Honors Program; the school's description stated that the program ...

  6. Mathematics education in the United States - Wikipedia

    en.wikipedia.org/wiki/Mathematics_education_in...

    The American high-school geometry curriculum was eventually codified in 1912 and developed a distinctive American style of geometric demonstration for such courses, known as "two-column" proofs. [49] This remains largely true today, with Geometry as a proof-based high-school math class.

  7. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  8. Connected Mathematics - Wikipedia

    en.wikipedia.org/wiki/Connected_Mathematics

    Connected Mathematics is a comprehensive mathematics program intended for U.S. students in grades 6–8.The curriculum design, text materials for students, and supporting resources for teachers were created and have been progressively refined by the Connected Mathematics Project (CMP) at Michigan State University with advice and contributions from many mathematics teachers, curriculum ...

  9. Accelerated Math - Wikipedia

    en.wikipedia.org/wiki/Accelerated_Math

    Accelerated Math is a daily, progress-monitoring software tool that monitors and manages mathematics skills practice, from preschool math through calculus.It is primarily used by primary and secondary schools, and it is published by Renaissance Learning, Inc. Currently, there are five versions: a desktop version and a web-based version in Renaissance Place, the company's web software for ...

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