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  2. Interactive Mathematics Program - Wikipedia

    en.wikipedia.org/wiki/Interactive_Mathematics...

    The Interactive Mathematics Program (IMP) is a four-year, problem-based mathematics curriculum for high schools. It was one of several curricula funded by the National Science Foundation and designed around the 1989 National Council of Teachers of Mathematics (NCTM) standards .

  3. Mathematics education in the United States - Wikipedia

    en.wikipedia.org/wiki/Mathematics_education_in...

    The American high-school geometry curriculum was eventually codified in 1912 and developed a distinctive American style of geometric demonstration for such courses, known as "two-column" proofs. [49] This remains largely true today, with Geometry as a proof-based high-school math class.

  4. Games and learning - Wikipedia

    en.wikipedia.org/wiki/Games_and_learning

    The goal is to survive to the best of their abilities. The game is complicated and difficult, just as it would be to live a real life. Regarding a more traditional approach to education, The Sims has been used as a platform for students to learn a language and explore world history while developing skills such as reading, math, logic and ...

  5. Secondary School Mathematics Curriculum Improvement Study

    en.wikipedia.org/wiki/Secondary_School...

    For instance, Leonia High School, which incorporated grades 8–12 (since there was no middle school then), called the program "Math X" for experimental, with individual courses called Math 8X, Math 9X, etc. [13] Hunter College High School used it as the basis for its Extended Honors Program; the school's description stated that the program ...

  6. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3]

  7. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  8. Connected Mathematics - Wikipedia

    en.wikipedia.org/wiki/Connected_Mathematics

    Connected Mathematics is a comprehensive mathematics program intended for U.S. students in grades 6–8.The curriculum design, text materials for students, and supporting resources for teachers were created and have been progressively refined by the Connected Mathematics Project (CMP) at Michigan State University with advice and contributions from many mathematics teachers, curriculum ...

  9. Curriculum mapping - Wikipedia

    en.wikipedia.org/wiki/Curriculum_mapping

    Curriculum mapping is a procedure for reviewing the operational curriculum [1] as it is entered into an electronic database at any education setting. It is based largely on the work of Heidi Hayes Jacobs in Mapping the Big Picture: Integrating Curriculum and Assessment K-12 (ASCD, 1997) and Getting Results with Curriculum Mapping (2004, ASCD).

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