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  2. Reader Rabbit's Interactive Reading Journey 2 - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit's_Interactive...

    It is the seventh game in the Reader Rabbit franchise and a sequel to Reader Rabbit's Interactive Reading Journey. It was re-released in 1997 as Reader Rabbit's Interactive Reading Journey For Grades 1-2, followed by another in 1998 titled Reader Rabbit's Reading Ages 6–9 and a personalized version in 1999.

  3. List of educational video games - Wikipedia

    en.wikipedia.org/wiki/List_of_educational_video...

    This is a list of notable educational video games. There is some overlap between educational games and interactive CD-ROMs and other programs (based on player agency), and between educational games and related genres like simulations and interactive storybooks (based on how much gameplay is devoted to education). This list aims to list games ...

  4. Madeline (video game series) - Wikipedia

    en.wikipedia.org/wiki/Madeline_(video_game_series)

    Madeline 1st and 2nd Grade Math, the final game in the series, was released as a two-CD-ROM set on July 12, 1999. [12] The discs were also sold separately as Madeline 1st Grade Math and Madeline 2nd Grade Math. Set in the Louvre and the Musée d'Orsay, Madeline guides the player through nine works of art.

  5. Reader Rabbit's Interactive Reading Journey - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit's_Interactive...

    Reader Rabbit's Interactive Reading Journey is a 1994 video game released on the Windows and Macintosh systems. It is the sixth game in the Reader Rabbit franchise. Designed for ages 4 till 7, the game introduces the new main characters Mat the Mouse and Sam the Lion who accompany Reader.

  6. The ClueFinders - Wikipedia

    en.wikipedia.org/wiki/The_ClueFinders

    The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their Reader Rabbit series for older, elementary-aged students.

  7. Eureka Learning Channel - Wikipedia

    en.wikipedia.org/wiki/Eureka_Learning_Channel

    Eureka was Singapore's first home-grown children's channel with a strong emphasis on educational content, the vast majority of which came from overseas. The channel operated between 2 September 1996 and 31 March 2002. By 1999, Eureka was available in 20% of Singaporean households. [2]

  8. JumpStart Adventures 3rd Grade: Mystery Mountain - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Adventures_3rd...

    JumpStart Adventures 3rd Grade: Mystery Mountain is a personal computer game in Knowledge Adventure's JumpStart series of educational software. As the title suggests, the game is intended to teach a third grade curriculum. This is the only version of this game created and, unusually for Knowledge Adventure, was still being sold over fifteen ...

  9. Logical Journey of the Zoombinis - Wikipedia

    en.wikipedia.org/wiki/Logical_Journey_of_the...

    The US version of the game was expanded and republished as Zoombinis Logical Journey v2.0 by The Learning Company in September 2001.. A remake for modern devices, titled Zoombinis, was officially released on 6 August 2015 [3] for iPadOS, Android, Windows and MacOS, and for Fire OS on 28 October of the same year by TERC, FableVision, and Learning Games Network.

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