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However, the equivalency theory of distance education posits that all students should have learning experiences of equal value and that it is the responsibility of the instructional designer to create learning experiences for the distance learner that will be successful in meeting the course objectives. [37]
To engage virtual students even further, a process known as gamification can be used to teach a student learning material in a form of a game to bring more enjoyment in a student's learning experience. [9] Secondlife, an online virtual world, is a type of gamification system that is used for online educational purposes. [10]
These virtual learning environments – once developed – can present cost-effective solutions to learning, concerning time invested in setting up, use, and iterative use. [23] Additionally, due to the relatively low cost, students are able to perform advanced analytical techniques without the cost of lab supplies. [ 24 ]
Distance education, also known as distance learning, is the education of students who may not always be physically present at school, [1] [2] or where the learner and the teacher are separated in both time and distance. [3] Traditionally, this usually involved correspondence courses wherein the student corresponded with the school via mail.
It includes a wide array of practices, including blended and virtual learning. A variety of names began to be used to denote education conducted using various technologies; these include online learning and e-learning. As an example of how confusing this had become Singh and Thurman (2019) [1] identified 46 definitions for online learning. The ...
Studies in pre-school (early learning), primary and secondary education have explored how digital devices are used to enable effective learning outcomes, and create systems that can support teachers. [121] Digital technology can improve teaching and learning by motivating students with engaging, interactive, and fun learning environments.
A study on "teachers' and parents' preparedness to support virtual learning during the COVID-19 pandemic in Kenya" shows that most parents and teachers were not prepared to support virtual learning. [188] This issue affected all schools: public 8-4-4 schools, private 8-4-4 schools, international schools, and private schools in the country.
Students in a media lab class. Digital media in education refers to an individual's ability to access, analyze, evaluate, and create media content and communication in various forms. [1] This includes the use of multiple digital software applications, devices, and platforms as tools for learning. The integration of digital media in education ...