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  2. Display aspect ratio - Wikipedia

    en.wikipedia.org/wiki/Display_aspect_ratio

    Common aspect ratios for displays, past and present, include 5:4, 4:3, 16:10, and 16:9. To distinguish: The display aspect ratio (DAR) is calculated from the physical width and height of a display, measured each in inch or cm (Display size). The pixel aspect ratio (PAR) is calculated from the width and height of one pixel.

  3. List of common display resolutions - Wikipedia

    en.wikipedia.org/wiki/List_of_common_display...

    The difference is that whilst D1 has a 4:3 aspect ratio 960H has a 16:9 widescreen aspect ratio. The extra pixels are used to form the increased area to the sides of the D1 image. The pixel density of 960H is identical to standard D1 resolution so it does not give any improvement in image quality, merely a wider aspect ratio.

  4. Extended Display Identification Data - Wikipedia

    en.wikipedia.org/wiki/Extended_display...

    Standard timing 1: Image aspect ratio: 00 = 16:10 01 = 4:3 10 = 5:4 11 = 16:9 (Versions prior to 1.3 defined 00 as 1:1.) Bits 5–0: Vertical frequency, datavalue + 60 (60–123 Hz) 40-41: Standard timing 2 42-43: Standard timing 3 44-45: Standard timing 4 46-47: Standard timing 5 48-49: Standard timing 6 50-51: Standard timing 7 52-53 ...

  5. Aspect ratio - Wikipedia

    en.wikipedia.org/wiki/Aspect_ratio

    For example, the aspect ratio of a rectangle is the ratio of its longer side to its shorter side—the ratio of width to height, [1] [2] when the rectangle is oriented as a "landscape". The aspect ratio is most often expressed as two integer numbers separated by a colon (x:y), less commonly as a simple or decimal fraction .

  6. Aspect ratio (image) - Wikipedia

    en.wikipedia.org/wiki/Aspect_ratio_(image)

    4:3 (1.33:1) (generally read as Four-Three, Four-by-Three, or Four-to-Three) for standard television for fullscreen aspect ratio 1.33:1 has been in use since the invention of moving picture cameras, and many computer monitors used to employ the same aspect ratio. 4:3 was the aspect ratio used for 35 mm films in the silent era.

  7. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    The nearly-square (but landscape) aspect ratio and coarse pixel resolution gave these games a characteristic visual style. Colour depth ranged from 4 colours (2 bpp) with the original Game Boy, through 16–32 colours (45 bpp) with the Game Gear, to a maximum of 56 colours (equivalent of 6 bpp) from a wider palette with the Game Boy Color.

  8. Ultrawide formats - Wikipedia

    en.wikipedia.org/wiki/Ultrawide_formats

    The 64:27 aspect ratio is the logical extension of the existing video aspect ratios 4:3 and 16:9. It is the third power of 4:3, whereas 16:9 of widescreen HDTV is 4:3 squared. This allows electronic scalers and optical anamorphic lenses to use an easily implementable 4:3 (1.3 3 ) scaling factor.

  9. Ratio - Wikipedia

    en.wikipedia.org/wiki/Ratio

    For example, the ratio 4:5 can be written as 1:1.25 (dividing both sides by 4) Alternatively, it can be written as 0.8:1 (dividing both sides by 5). Where the context makes the meaning clear, a ratio in this form is sometimes written without the 1 and the ratio symbol (:), though, mathematically, this makes it a factor or multiplier .