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[[Category:Video game character templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Video game character templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
[[Category:Video game templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Video game templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
Media in category "Video game character lead images" The following 200 files are in this category, out of 252 total. (previous page) 0–9. File:2B Nier Automata.png ...
Articles on the English Wikipedia related to fictional characters originating in video games. This subject excludes characters that appeared originally for other media, such as licensed appearances. Video game species such as Pokémon also fall under the scope of this project, both as individual species and related lists. 9.1% List-Class; 23.1% ...
Lighting artist: A video game artist who works on the light dynamics of a video game. Lighting artists adjust colours and brightness to add mood to the game. The lighting changes made in a video game depends on the type of game being created. The goal of the lighting artist is to create a mood that suits the scene and the game. [21] [35]
The first video games to include a representation of the player were Basketball (1974) which represented players as humans, [24] [25] and Maze War (1974) which represented players as eyeballs. [26] In some games, the player's representation is fixed, however many games offer a basic character model, or template, and then allow customization of ...
Cryonically preserved characters in video games (12 P) L. LGBTQ characters in video games (5 C, 24 P) N. Nobility characters in video games (6 C, 29 P) O.
Fellowship (Game as social framework): A community where the player is an active part of it. Almost exclusive for multiplayer games. Discovery (Game as uncharted territory): Urge to explore game world. Expression (Game as self-discovery): Own creativity. For example, creating a playable character resembling player's own appearance.
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