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Arrays, unlike the basic Object type, are prototyped with methods and properties to aid the programmer in routine tasks (for example, join, slice, and push). As in the C family , arrays use a zero-based indexing scheme: A value that is inserted into an empty array by means of the push method occupies the 0th index of the array.
adds a value into an object or array. Remove removes a value from an object or array. Replace replaces a value. Logically identical to using remove and then add. Copy copies a value from one path to another by adding the value at a specified location to another location. Move
A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method.The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to 'getter' and 'setter' method calls.
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For example, a parent class, A, can have two subclasses B and C. Both B and C's parent class is A, but B and C are two separate subclasses. Hybrid inheritance Hybrid inheritance is when a mix of two or more of the above types of inheritance occurs. An example of this is when a class A has a subclass B which has two subclasses, C and D.
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CRUD is also relevant at the user interface level of most applications. For example, in address book software, the basic storage unit is an individual contact entry. As a bare minimum, the software must allow the user to: [6] Create, or add new entries; Read, retrieve, search, or view existing entries; Update, or edit existing entries
In JavaScript, an object is an associative array, augmented with a prototype (see below); each key provides the name for an object property, and there are two syntactical ways to specify such a name: dot notation (obj.x = 10) and bracket notation (obj["x"] = 10). A property may be added, rebound, or deleted at run-time.