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  2. List of games in game theory - Wikipedia

    en.wikipedia.org/wiki/List_of_games_in_game_theory

    Constant sum: A game is a constant sum game if the sum of the payoffs to every player are the same for every single set of strategies. In these games, one player gains if and only if another player loses. A constant sum game can be converted into a zero sum game by subtracting a fixed value from all payoffs, leaving their relative order unchanged.

  3. Strategy-stealing argument - Wikipedia

    en.wikipedia.org/wiki/Strategy-stealing_argument

    In the game of Chomp strategy stealing shows that the first player has a winning strategy in any rectangular board (other than 1x1). In the game of Sylver coinage, strategy stealing has been used to show that the first player can win in certain positions called "enders". [4] In all of these examples the proof reveals nothing about the actual ...

  4. Fictitious play - Wikipedia

    en.wikipedia.org/wiki/Fictitious_play

    In game theory, fictitious play is a learning rule first introduced by George W. Brown. In it, each player presumes that the opponents are playing stationary (possibly mixed) strategies. In it, each player presumes that the opponents are playing stationary (possibly mixed) strategies.

  5. Game theory - Wikipedia

    en.wikipedia.org/wiki/Game_theory

    Separately, game theory has played a role in online algorithms; in particular, the k-server problem, which has in the past been referred to as games with moving costs and request-answer games. [125] Yao's principle is a game-theoretic technique for proving lower bounds on the computational complexity of randomized algorithms , especially online ...

  6. Minimum effort game - Wikipedia

    en.wikipedia.org/wiki/Minimum_Effort_Game

    In Game theory, the minimum effort game or weakest link game is a game in which each person decides how much effort to put in and is rewarded based on the least amount of effort anyone puts in. [1] It is assumed that the reward per unit of effort is greater than the cost per unit effort, otherwise there would be no reason to put in effort.

  7. Complete information - Wikipedia

    en.wikipedia.org/wiki/Complete_information

    In economics and game theory, complete information is an economic situation or game in which knowledge about other market participants or players is available to all participants. The utility functions (including risk aversion), payoffs, strategies and "types" of players are thus common knowledge .

  8. List of PSPACE-complete problems - Wikipedia

    en.wikipedia.org/wiki/List_of_PSPACE-complete...

    succinct versions of many graph problems, with graphs represented as Boolean circuits, [43] ordered binary decision diagrams [44] or other related representations: s-t reachability problem for succinct graphs. This is essentially the same as the simplest plan existence problem in automated planning and scheduling. planarity of succinct graphs

  9. Pirate game - Wikipedia

    en.wikipedia.org/wiki/Pirate_game

    If the majority accepts the plan, the coins are disbursed and the game ends. In case of a tie vote, the proposer has the casting vote . If the majority rejects the plan, the proposer is thrown overboard from the pirate ship and dies, and the next most senior pirate makes a new proposal to begin the system again.