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If the car is behind door 1, the host can open either door 2 or door 3, so the probability that the car is behind door 1 and the host opens door 3 is 1 / 3 × 1 / 2 = 1 / 6 . If the car is behind door 2 – with the player having picked door 1 – the host must open door 3, such the probability that the car is behind door ...
It is impossible to solve in half of the starting positions. [1] Five room puzzle – Cross each wall of a diagram exactly once with a continuous line. [2] MU puzzle – Transform the string MI to MU according to a set of rules. [3] Mutilated chessboard problem – Place 31 dominoes of size 2×1 on a chessboard with two opposite corners removed ...
Unlike other puzzle books, each page is involved in solving the book's riddle. Specifically, each page represents a room or space in a hypothetical house, and each room leads to other "rooms" in this "house". Part of the puzzle involves reaching the center of the house, Room #45 (page 45 in the book), and back to Room #1 in only sixteen steps.
In the 21st century, examples of popular detective series novels that include locked-room type puzzles are The Girl with the Dragon Tattoo (2005) by Stieg Larssen, Bloodhounds (2004) by Peter Lovesey, and In the Morning I'll Be Gone (2014) by Adrian McKinty, while locked-room puzzles are a major plot point and discussed at length in the visual ...
Chess puzzle. Chess problem; Computer puzzle game; Cross Sums; Crossword puzzle; Cryptic crossword; Cryptogram; Maze. Back from the klondike; Ball-in-a-maze puzzle; Mechanical puzzle. Ball-in-a-maze puzzle; Burr puzzle; Word puzzle. Acrostic; Daughter in the box; Disentanglement puzzle; Edge-matching puzzle; Egg of Columbus; Eight queens puzzle ...
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The puzzle consists of five rooms, which can be thought of as being connected by doorways. The five-room puzzle is a classical, [1] popular puzzle involving a large rectangle divided into five "rooms". The objective of the puzzle is to cross each "wall" of the diagram with a continuous line only once. [2]
As soon as the puzzle was launched, an online community emerged devoted to solving it, centred on a mailing list [4] on which many ideas and techniques were discussed. It was soon realised that it was trivial to fill the board almost completely, to an "end-game position" where an irregularly-shaped void had to be filled with only a few pieces, at which point the pieces left would be the "wrong ...