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In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
Originally, both the Unicode and ISO 10646 standards were meant to be fixed-width, with Unicode being 16-bit and ISO 10646 being 32-bit. [ citation needed ] ISO 10646 provided a variable-width encoding called UTF-1 , in which singletons had the range 00–9F, lead units the range A0–FF and trail units the ranges A0–FF and 21–7E.
A monospaced font, also called a fixed-pitch, fixed-width, or non-proportional font, is a font whose letters and characters each occupy the same amount of horizontal space. [1] [a] This contrasts with variable-width fonts, where the letters and spacings have different widths. Monospaced fonts are customary on typewriters and for typesetting ...
a duospaced font with characters of full-width and half-width Topics referred to by the same term This disambiguation page lists articles associated with the title Fixed-width typeface .
In word processing and digital typesetting, a non-breaking space ( ), also called NBSP, required space, [1] hard space, or fixed space (in most typefaces, it is not of fixed width), is a space character that prevents an automatic line break at its position.
If every word in the code has the same length, the code is called a fixed-length code, or a block code (though the term block code is also used for fixed-size error-correcting codes in channel coding). For example, ISO 8859-15 letters are always 8 bits long. UTF-32/UCS-4 letters are always 32 bits long. ATM cells are always 424 bits (53 bytes ...
Marvelous USA Inc., (formerly Xseed Games), is an American video game company founded by former members of Square Enix USA. [1] Founded in 2004, the company became a subsidiary of Japanese game company Marvelous in 2011, providing the localization and publishing services for video games and related materials.
Flood fill, also called seed fill, is a flooding algorithm that determines and alters the area connected to a given node in a multi-dimensional array with some matching attribute. It is used in the "bucket" fill tool of paint programs to fill connected, similarly colored areas with a different color, and in games such as Go and Minesweeper for ...