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  2. Lehmer code - Wikipedia

    en.wikipedia.org/wiki/Lehmer_code

    The usual way to prove that there are n! different permutations of n objects is to observe that the first object can be chosen in n different ways, the next object in n − 1 different ways (because choosing the same number as the first is forbidden), the next in n − 2 different ways (because there are now 2 forbidden values), and so forth.

  3. Heap's algorithm - Wikipedia

    en.wikipedia.org/wiki/Heap's_algorithm

    In a 1977 review of permutation-generating algorithms, Robert Sedgewick concluded that it was at that time the most effective algorithm for generating permutations by computer. [2] The sequence of permutations of n objects generated by Heap's algorithm is the beginning of the sequence of permutations of n+1 objects.

  4. XLNet - Wikipedia

    en.wikipedia.org/wiki/XLNet

    To implement permutation language modeling, XLNet uses a two-stream self-attention mechanism. The two streams are: Content stream: This stream encodes the content of each word, as in standard causally masked self-attention. Query stream: This stream encodes the content of each word in the context of what has gone before.

  5. Programming by permutation - Wikipedia

    en.wikipedia.org/wiki/Programming_by_permutation

    Programming by permutation, sometimes called "programming by accident" or "shotgunning", is an approach to software development wherein a programming problem is solved by iteratively making small changes (permutations) and testing each change to see if it behaves as desired. This approach sometimes seems attractive when the programmer does not ...

  6. Row- and column-major order - Wikipedia

    en.wikipedia.org/wiki/Row-_and_column-major_order

    More generally, there are d! possible orders for a given array, one for each permutation of dimensions (with row-major and column-order just 2 special cases), although the lists of stride values are not necessarily permutations of each other, e.g., in the 2-by-3 example above, the strides are (3,1) for row-major and (1,2) for column-major.

  7. Fisher–Yates shuffle - Wikipedia

    en.wikipedia.org/wiki/Fisher–Yates_shuffle

    It can produce more permutations if one exercises the generator a great many times before starting to use it for generating permutations, but this is a very inefficient way of increasing randomness: supposing one can arrange to use the generator a random number of up to a billion, say 2 30 for simplicity, times between initialization and ...

  8. Steinhaus–Johnson–Trotter algorithm - Wikipedia

    en.wikipedia.org/wiki/Steinhaus–Johnson...

    The ! permutations of the numbers from 1 to may be placed in one-to-one correspondence with the ! numbers from 0 to ! by pairing each permutation with the sequence of numbers that count the number of positions in the permutation that are to the right of value and that contain a value less than (that is, the number of inversions for which is the ...

  9. Permutation codes - Wikipedia

    en.wikipedia.org/wiki/Permutation_Codes

    The minimum distance of a permutation code is defined to be the minimum positive integer such that there exist ,, distinct, such that (,) =. One of the reasons why permutation codes are suitable for certain channels is that the alphabet symbols only appear once in each codeword, which for example makes the errors occurring in the context of ...