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  2. Midpoint circle algorithm - Wikipedia

    en.wikipedia.org/wiki/Midpoint_circle_algorithm

    A circle of radius 23 drawn by the Bresenham algorithm. In computer graphics, the midpoint circle algorithm is an algorithm used to determine the points needed for rasterizing a circle. It is a generalization of Bresenham's line algorithm. The algorithm can be further generalized to conic sections. [1] [2] [3]

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  4. Geometric Shapes (Unicode block) - Wikipedia

    en.wikipedia.org/wiki/Geometric_Shapes_(Unicode...

    25D0 25E0 25F0 Symbol Name Symbol Name Symbol Name Last Hex# HTML Hex HTML Hex HTML Hex Dec Picture Dec Picture Dec Picture CIRCLE WITH LEFT HALF BLACK

  5. List of two-dimensional geometric shapes - Wikipedia

    en.wikipedia.org/wiki/List_of_two-dimensional...

    This page was last edited on 26 October 2024, at 19:22 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  6. Lists of uniform tilings on the sphere, plane, and hyperbolic ...

    en.wikipedia.org/wiki/Lists_of_uniform_tilings...

    Special cases are right triangles (p q 2). Uniform solutions are constructed by a single generator point with 7 positions within the fundamental triangle, the 3 corners, along the 3 edges, and the triangle interior. All vertices exist at the generator, or a reflected copy of it. Edges exist between a generator point and its image across a mirror.

  7. Oval - Wikipedia

    en.wikipedia.org/wiki/Oval

    An oval (from Latin ovum ' egg ') is a closed curve in a plane which resembles the outline of an egg. The term is not very specific, but in some areas ( projective geometry , technical drawing , etc.) it is given a more precise definition, which may include either one or two axes of symmetry of an ellipse .

  8. Borromean rings - Wikipedia

    en.wikipedia.org/wiki/Borromean_rings

    Another argument for the impossibility of circular realizations, by Helge Tverberg, uses inversive geometry to transform any three circles so that one of them becomes a line, making it easier to argue that the other two circles do not link with it to form the Borromean rings. [27] However, the Borromean rings can be realized using ellipses. [2]

  9. Circle–ellipse problem - Wikipedia

    en.wikipedia.org/wiki/Circle–ellipse_problem

    Then, wherever a circle was used before, use an ellipse. A circle can already be represented by an ellipse. There is no reason to have class Circle unless it needs some circle-specific methods that can't be applied to an ellipse, or unless the programmer wishes to benefit from conceptual and/or performance advantages of the circle's simpler model.

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