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The architecture can be used only when all four memory modules (or a multiple of four) are identical in capacity and speed, and are placed in quad-channel slots. When two memory modules are installed, the architecture will operate in a dual-channel mode; When three memory modules are installed, the architecture will operate in a triple-channel ...
Performance. Shader operations - How many operations the pixel shaders (or unified shaders in Direct3D 10 and newer GPUs) can perform. Measured in operations/s. Vertex operations - The amount of geometry operations that can be processed on the vertex shaders in one second (only applies to Direct3D 9.0c and older GPUs). Measured in vertices/s ...
An affordable RAM Disk compatible with all Windows Workstation and Server OS versions (32- and 64-bit) starting from Windows 2000. The content of the RAM Disk can be made 'persisted' i.e. saved to an image file on the hard disk at regular times and/or at shutdown, and restored from the same image file at boot time.
compatible with C++11, OpenCL, Java and .NET memory models; relaxed consistency; designed to support both managed languages (e.g. Java) and unmanaged languages (e.g. C) will make it much easier to develop 3rd-party compilers for a wide range of heterogeneous products programmed in Fortran, C++, C++ AMP, Java, et al.
DDR4 is not compatible with any earlier type of random-access memory (RAM) due to different signaling voltage and physical interface, besides other factors. DDR4 SDRAM was released to the public market in Q2 2014, focusing on ECC memory , [ 6 ] while the non-ECC DDR4 modules became available in Q3 2014, accompanying the launch of Haswell-E ...
Zen 4 marks the first utilization of the 5 nm process for x86-based desktop processors and also marks the return of 5.0 GHz clock rate to any AMD processors for the first time since the AMD FX-9590. On all platforms, Zen 4 supports only DDR5 memory and LPDDR5X in mobile, with support for DDR4 and LPDDR4X dropped.
Unbuffered memory modules (UDIMMs) directly expose the memory chip interface to the module connector. Registered or load-reduced variants (RDIMMs/LRDIMMs) use additional active circuitry on the memory module in order to buffer the signals between the memory controller and the DRAM chips. This reduces the capacitive load on the DDR5 bus.
Graphics Double Data Rate 6 Synchronous Dynamic Random-Access Memory (GDDR6 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) with a high bandwidth, "double data rate" interface, designed for use in graphics cards, game consoles, and high-performance computing.
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