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Game content, including graphics, animation, sound, and physics, is authored in the 3D modeling and animation suite Blender [1] Blender Game Engine: C, C++: 2000 Python: Yes 2D, 3D Windows, Linux, macOS, Solaris: Yo Frankie!, Sintel The Game, ColorCube: GPL-2.0-or-later: 2D/3D game engine packaged in a 3D modelar with integrated Bullet physics ...
Through 3D printing, the Utah Teapot has come full circle from being a computer model based on an actual teapot to being an actual teapot based on the computer model. It is widely available in many renderings in different materials from small plastic knick-knacks to a fully functional ceramic teapot.
Entropy: Zero - A Half-Life 2 modification developed by Breadman set before the base game's story in which a Combine Civil Protection officer becomes stranded in City 10. [6] Entropy: Zero - Uprising - A mod of Entropy: Zero developed by Employee8 and Filipad that takes place during the uprising in Half-Life 2.
Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license. It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [ 6 ] for several companies in Latin America prior to its public release in 2014. [ 7 ]
BBMODEL Blockbench Model; BLEND – Blender; BLOCK – Blender encrypted blend files; BMD3 – Nintendo GameCube first-party J3D proprietary model format (.bmd) BDL4 – Nintendo GameCube and Wii first-party J3D proprietary model format (2002, 2006–2010) (.bdl) BRRES – Nintendo Wii first-party proprietary model format 2010+ (.brres)
Emesis Blue is a 2022 Australian animated independent psychological horror fan film based on the multiplayer first-person shooter game Team Fortress 2.The film was produced entirely in Source Filmmaker, by the fan group Fortress Films, and released for free on YouTube on February 20, 2023.
Havok is a middleware software suite developed by the Irish company Havok.Havok provides physics engine, navigation, and cloth simulation components that can be integrated into video game engines.
Personnel Armor System for Ground Troops (PASGT, pronounced / ˈ p æ z ɡ ə t / PAZ-gət) is a combat helmet and ballistic vest that was used by the United States military from the early 1980s until the early or mid-2000s, when the helmet and vest were succeeded by the Lightweight Helmet (LWH), Modular Integrated Communications Helmet (MICH), and Interceptor body armor (IBA) respectively.