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This is a list of emoticons or textual portrayals of a writer's moods or facial expressions in the form of icons. Originally, these icons consisted of ASCII art, and later, Shift JIS art and Unicode art. In recent times, graphical icons, both static and animated, have joined the traditional text-based emoticons; these are commonly known as ...
The main techniques used to apply facial animation to a character are: 1.) morph targets animation, 2.) bone driven animation, 3.) texture-based animation (2D or 3D), and 4.) physiological models. Morph targets (also called "blendshapes") based systems offer a fast playback as well as a high degree of fidelity of expressions.
Emoticons is a Unicode block containing emoticons or emoji. [3] [4] [5] Most of them are intended as representations of faces, although some of them include hand gestures or non-human characters (a horned "imp", monkeys, cartoon cats).
The Facial Action Coding System (FACS) is a system to taxonomize human facial movements by their appearance on the face, based on a system originally developed by a Swedish anatomist named Carl-Herman Hjortsjö. [1] It was later adopted by Paul Ekman and Wallace V. Friesen, and published in 1978. [2]
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A facial expression database is a collection of images or video clips with facial expressions of a range of emotions.Well-annotated (emotion-tagged) media content of facial behavior is essential for training, testing, and validation of algorithms for the development of expression recognition systems.