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  2. Stars Without Number - Wikipedia

    en.wikipedia.org/wiki/Stars_Without_Number

    Stars Without Number is a science fiction role-playing game set in the year 3200. The book provides a pre-generated series of planets, but the gamemaster can also use a system of nested random tables to first create a sector in space seeded with random stars. Each star has one main planet, which the gamemaster creates, giving it two randomly ...

  3. List of fictional elements, materials, isotopes and subatomic ...

    en.wikipedia.org/wiki/List_of_fictional_elements...

    The Goa'uld have naquadah mining operations on many planets, and make use of refined naquadah as a form of currency. [48] Naqadah is used in liquid form, to power Goa'uld staff weapons, and heavy liquid naquadah is used to power Goa'uld AG-3 weapon satellites. [49] Naquadah can also be used to create weapons of mass destruction. [50] Naquadria ...

  4. Force field (technology) - Wikipedia

    en.wikipedia.org/wiki/Force_field_(technology)

    Energy shield from the game Second Life. In speculative fiction, a force field, sometimes known as an energy shield, force shield, energy bubble, or deflector shield, is a barrier produced by something like energy, negative energy, dark energy, electromagnetic fields, gravitational fields, electric fields, quantum fields, telekinetic fields, plasma, particles, radiation, solid light, magic, or ...

  5. Phantasy Star (video game) - Wikipedia

    en.wikipedia.org/wiki/Phantasy_Star_(video_game)

    Phantasy Star [a] is a role-playing video game (RPG) developed by Sega and released for the Master System in 1987. One of the earliest Japanese RPGs for consoles, Phantasy Star tells the story of Alis on her journey to defeat the evil ruler of her star system, King Lassic, after her brother dies at his hands. She traverses between planets ...

  6. Worldbuilding - Wikipedia

    en.wikipedia.org/wiki/Worldbuilding

    Worldbuilding is the process of constructing an imaginary world or setting, sometimes associated with a fictional universe. [1] Developing the world with coherent qualities such as a history, geography, culture and ecology is a key task for many science fiction or fantasy writers. [2]

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  8. Space Opera (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/Space_Opera_(role-playing...

    Space Opera is a science-fiction role-playing game created by Edward E. Simbalist, A. Mark Ratner, and Phil McGregor in 1980 for Fantasy Games Unlimited (FGU). While the game's system can be used to create any science fiction genre, Space Opera has a default setting focused on creating space opera themed adventures.

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