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This is a list of the highest-grossing films based on video games, primarily both live-action and animated films.. As of February 2025, Nintendo's The Super Mario Bros. Movie held the distinction as the highest-grossing video game film, while Pokémon is the highest-grossing video game film franchise and Resident Evil is the highest-grossing video game live-action film franchise.
A cutscene or event scene (sometimes in-game cinematic or in-game movie) is a sequence in a video game that is not interactive, interrupting the gameplay. Such scenes are used to show conversations between characters, set the mood, reward the player, introduce newer models and gameplay elements, show the effects of a player's actions, create ...
A video game tester must fight to escape from a video game that has become all too real. Satan's Little Helper (2004) – Directed by Jeff Lieberman. A nine-year old gamer mistakes a costumed killer for a video game version of the Devil. Devour (2005) – Directed by David Winkler. A college student is under the demonic influence of an online game.
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Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information during cutscenes , games that are primarily presented through FMVs are referred to as full-motion video ...
The Super Mario Bros. Movie, based on the Mario game franchise, holds the highest take of any video game adaptation with US$1.36 billion, and was considered the most profitable film of 2023 by Deadline Hollywood, while the six Resident Evil films hold the highest take for a live-action series of US$1.2 billion on an average production budget ...
Game(s) or game engine(s) Length Note 2000 The Seal of Nehahra: J. Thaddeus Skubis Mindcrime Productions Action: Quake: 235 mins At a total length of three hours and fifty five minutes, [1] it is the longest single-piece machinima production. [2] 2002 Anachronox: The Movie: Jake Hughes Ion Storm Science fiction: Quake II engine (modified) 136 ...
Post-credits scenes may have their origins in encores, an additional performance added to the end of staged shows in response to audience applause. [1] Opera encores were common practice in the 19th century, when the story was often interrupted so a singer could repeat an aria, but fell out of favor in the 1920s due to rising emphasis on dramatic storytelling rather than vocal performance.