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  2. Cheating in video games - Wikipedia

    en.wikipedia.org/wiki/Cheating_in_video_games

    Cheating in video games involves a video game player using various methods to create an advantage beyond normal gameplay, usually in order to make the game easier.Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer or debugger) or hardware (a cheat cartridge).

  3. James Bond in video games - Wikipedia

    en.wikipedia.org/wiki/James_Bond_in_video_games

    Approximately a year later, an enhanced port of the game entitled GoldenEye 007: Reloaded was released for PlayStation 3 and Xbox 360. The port featured HD graphics, new missions and PlayStation Move support on the PS3 version. Activision's third Bond game, Blood Stone was released on the same day as GoldenEye 007 in November 2010.

  4. Video game console emulator - Wikipedia

    en.wikipedia.org/wiki/Video_game_console_emulator

    In some cases, emulators allow for the application of ROM patches which update the ROM or BIOS dump to fix incompatibilities with newer platforms or change aspects of the game itself. The emulator subsequently uses the BIOS dump to mimic the hardware while the ROM dump (with any patches) is used to replicate the game software. [7]

  5. RetroArch - Wikipedia

    en.wikipedia.org/wiki/RetroArch

    RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]

  6. Tomorrow Never Dies (video game) - Wikipedia

    en.wikipedia.org/wiki/Tomorrow_Never_Dies_(video...

    Tomorrow Never Dies (also known as 007: Tomorrow Never Dies) is a 1999 third-person shooter stealth video game based on the 1997 James Bond film of the same name. It was developed by Black Ops Entertainment and co-published by Electronic Arts and MGM Interactive for the PlayStation. Development began in 1997, before the film's release.

  7. James Bond 007: Everything or Nothing - Wikipedia

    en.wikipedia.org/wiki/James_Bond_007:_Everything...

    James Bond 007: Everything or Nothing is an action-adventure video game based on the James Bond films. It was developed by EA Redwood Shores , EA Tiburon & EA Canada and published by Electronic Arts under the EA Games label for the GameCube , PlayStation 2 , and Xbox .

  8. Trainer (games) - Wikipedia

    en.wikipedia.org/wiki/Trainer_(games)

    Game trainers are programs made to modify memory of a computer game thereby modifying its behavior using addresses and values, in order to allow cheating. It can "freeze" a memory address disallowing the game from lowering or changing the information stored at that memory address (e.g. health meter, ammo counter, etc.) or manipulate the data at the memory addresses specified to suit the needs ...

  9. James Bond 007: Nightfire - Wikipedia

    en.wikipedia.org/wiki/James_Bond_007:_Nightfire

    James Bond 007: Nightfire (sometimes stylised NightFire) is a 2002 first-person shooter video game published by Electronic Arts (EA) for the GameCube, PlayStation 2, Xbox and Microsoft Windows, with additional versions released for the Game Boy Advance in 2003, and Mac OS X in 2004. The computer versions feature modifications to the storyline ...