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  2. Shader - Wikipedia

    en.wikipedia.org/wiki/Shader

    The first shader-capable GPUs only supported pixel shading, but vertex shaders were quickly introduced once developers realized the power of shaders. The first video card with a programmable pixel shader was the Nvidia GeForce 3 (NV20), released in 2001. [ 3 ]

  3. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Originally, this functionality was achieved by writing shaders in ARB assembly language – a complex and unintuitive task. The OpenGL ARB created the OpenGL Shading Language to provide a more intuitive method for programming the graphics processing unit while maintaining the open standards advantage that has driven OpenGL throughout its history.

  4. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.

  5. Blender (software) - Wikipedia

    en.wikipedia.org/wiki/Blender_(software)

    If one is defined, a volume shader describes the light interaction as it passes through the volume of the mesh. Light may be scattered, absorbed, or even emitted [clarification needed] at any point in the volume. [48] The shape of the surface may be altered by displacement shaders. In this way, textures can be used to make the mesh surface more ...

  6. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    The computer graphics pipeline, also known as the rendering pipeline, or graphics pipeline, is a framework within computer graphics that outlines the necessary procedures for transforming a three-dimensional (3D) scene into a two-dimensional (2D) representation on a screen. [1]

  7. Xbox technical specifications - Wikipedia

    en.wikipedia.org/wiki/Xbox_technical_specifications

    The top of the Xbox, disassembled. It uses a standard DVD-ROM and Hard-disk drive via Parallel ATA. Storage media 2×–5× (2.6 MB/s–6.6 MB/s) CAV DVD-ROM 8 or 10 GB, 3.5 in, 5,400 RPM hard disk formatted to 8 GB with FATX file system

  8. X Window System - Wikipedia

    en.wikipedia.org/wiki/X_Window_System

    The X Window System (X11, or simply X; stylized 𝕏) is a windowing system for bitmap displays, common on Unix-like operating systems. X originated as part of Project Athena at Massachusetts Institute of Technology (MIT) in 1984. [3] The X protocol has been at version 11 (hence "X11") since September 1987.

  9. 32 (number) - Wikipedia

    en.wikipedia.org/wiki/32_(number)

    The first 32 rows of Pascal's triangle read as single binary numbers represent the 32 divisors that belong to this number, which is also the number of sides of all odd-sided constructible polygons with simple tools alone (if the monogon is also included). [10] There are also a total of 32 uniform colorings to the 11 regular and semiregular ...