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The fabric underwent optical and thermal characterization, measuring like reflectivity and emissivity. Numerical simulations, including Lorenz-Mie theory and Monte Carlo simulations, were crucial in predicting the fabric's performance and guiding optimization. Mechanical testing was conducted to assess the fabric's durability, strength, and ...
Pole figures displaying crystallographic texture of gamma-TiAl in an alpha2-gamma alloy, as measured by high energy X-rays. In physical chemistry [unreliable source?] and materials science, texture is the distribution of crystallographic orientations of a polycrystalline sample (it is also part of the geological fabric). A sample in which these ...
A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.
Emissivity of a body at a given temperature is the ratio of the total emissive power of a body to the total emissive power of a perfectly black body at that temperature. Following Planck's law , the total energy radiated increases with temperature while the peak of the emission spectrum shifts to shorter wavelengths.
Texture streaming is a means of using data streams for textures, where each texture is available in two or more different resolutions, as to determine which texture should be loaded into memory and used based on draw distance from the viewer and how much memory is available for textures. Texture streaming allows a rendering engine to use low ...
Low emissivity (low e or low thermal emissivity) refers to a surface condition that emits low levels of radiant thermal (heat) energy. All materials absorb, reflect, and emit radiant energy according to Planck's law but here, the primary concern is a special wavelength interval of radiant energy, namely thermal radiation of materials.
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An illustration of texture filtering methods showing a texture with trilinear mipmapping (left) and anisotropic texture filtering. In 3D computer graphics, anisotropic filtering (AF) [1] [2] is a technique that improves the appearance of textures, especially on surfaces viewed at sharp angles.