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  2. Whitewater Interactive System Development with Object Models

    en.wikipedia.org/wiki/Whitewater_Interactive...

    Wisdom (Whitewater Interactive System Development with Object Models) is a software development process and method to design software-intensive interactive systems. It is based on object modelling, and focuses human-computer interaction (HCI) in order to model the software architecture of the system i.e. it is architecture-centric.

  3. Jackson system development - Wikipedia

    en.wikipedia.org/wiki/Jackson_System_Development

    Jackson System Development (JSD) is a method of system development that covers the software life cycle either directly or, by providing a framework into which more specialized techniques can fit. Jackson System Development can start from the stage in a project when there is only a general statement of requirements.

  4. Systems development life cycle - Wikipedia

    en.wikipedia.org/wiki/Systems_development_life_cycle

    A systems development life cycle is composed of distinct work phases that are used by systems engineers and systems developers to deliver information systems.Like anything that is manufactured on an assembly line, an SDLC aims to produce high-quality systems that meet or exceed expectations, based on requirements, by delivering systems within scheduled time frames and cost estimates. [3]

  5. Interactive design - Wikipedia

    en.wikipedia.org/wiki/Interactive_design

    Interactive design diagram. Interactive design is a user-oriented field of study that focuses on meaningful communication using media to create products through cyclical and collaborative processes between people and technology. Successful interactive designs have simple, clearly defined goals, a strong purpose and intuitive screen interface ...

  6. Iterative and incremental development - Wikipedia

    en.wikipedia.org/wiki/Iterative_and_incremental...

    A simplified version of a typical iteration cycle in agile project management. The basic idea behind this method is to develop a system through repeated cycles (iterative) and in smaller portions at a time (incremental), allowing software developers to take advantage of what was learned during development of earlier parts or versions of the system.

  7. PACT (interaction design) - Wikipedia

    en.wikipedia.org/wiki/PACT_(interaction_design)

    Interaction is considered, in this framework, as a relationship between people, activities, contexts, and technologies. [2] To analyze a user experience (UX) design using PACT, a designer must scope out the possible variety of people, activities, contexts, and technologies in a domain through brainstorming or envisionment techniques. [3]

  8. V-model - Wikipedia

    en.wikipedia.org/wiki/V-Model

    The V-model summarizes the main steps to be taken in conjunction with the corresponding deliverables within computerized system validation framework, or project life cycle development. It describes the activities to be performed and the results that have to be produced during product development.

  9. ISPF - Wikipedia

    en.wikipedia.org/wiki/ISPF

    In 1980 IBM changed its name to System Productivity Facility [6] and offered a version [7] for CMS under VM/SP. [8] In 1982 IBM changed the name to Interactive System Productivity Facility, [9] split off some facilities into Interactive System Productivity Facility/Program Development Facility (ISPF/PDF) and offered a version for VSE/AF.