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  2. TDM-GCC - Wikipedia

    en.wikipedia.org/wiki/TDM-GCC

    It is able to build 32-bit or 64-bit binaries, for any version of Windows since Windows 98. TDM-GCC is a redistribution of components that are freely available elsewhere. [ 3 ] A large difference is that it changes the default GCC libraries to be statically linked , and use a shared memory region for exception handling .

  3. Dev-C++ - Wikipedia

    en.wikipedia.org/wiki/Dev-C++

    Dev-C++ is a free full-featured integrated development environment (IDE) distributed under the GNU General Public License for programming in C and C++. It was originally developed by Colin Laplace and was first released in 1998. It is written in Delphi. It is bundled with, and uses, the MinGW or TDM-GCC 64bit port of the GCC as its compiler.

  4. GNU Compiler Collection - Wikipedia

    en.wikipedia.org/wiki/GNU_Compiler_Collection

    The primary supported (and best tested) processor families are 64- and 32-bit ARM, 64- and 32-bit x86 64 and x86 and 64-bit PowerPC and SPARC. [77] GCC target processor families as of version 11.1 include: [78]

  5. 32-bit computing - Wikipedia

    en.wikipedia.org/wiki/32-bit_computing

    A 32-bit register can store 2 32 different values. The range of integer values that can be stored in 32 bits depends on the integer representation used. With the two most common representations, the range is 0 through 4,294,967,295 (2 32 − 1) for representation as an binary number, and −2,147,483,648 (−2 31) through 2,147,483,647 (2 31 − 1) for representation as two's complement.

  6. x86-64 - Wikipedia

    en.wikipedia.org/wiki/X86-64

    macOS uses the universal binary format to package 32- and 64-bit versions of application and library code into a single file; the most appropriate version is automatically selected at load time. In Mac OS X 10.6, the universal binary format is also used for the kernel and for those kernel extensions that support both 32-bit and 64-bit kernels.

  7. Android Studio - Wikipedia

    en.wikipedia.org/wiki/Android_Studio

    Microsoft Windows 8/10 (64-bit) macOS 10.14 Mojave or newer Any 64-bit Linux distribution that supports GNOME, KDE, or Unity; GNU C Library (glibc) 2.31 or later Required RAM 8 GB or more Free space 8 GB of available disk space minimum Minimum screen resolution 1280 x 800 minimum screen resolution

  8. Android (operating system) - Wikipedia

    en.wikipedia.org/wiki/Android_(operating_system)

    The main hardware platform for Android is ARM (i.e. the 64-bit ARMv8-A architecture and previously 32-bit such as ARMv7), and x86 and x86-64 architectures were once also officially supported in later versions of Android. [146] [147] [148] The unofficial Android-x86 project provided support for x86 architectures ahead of the official support.

  9. Microsoft Windows - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Windows

    On April 25, 2005, Microsoft released Windows XP Professional x64 Edition and Windows Server 2003 x64 editions to support x86-64 (or simply x64), the 64-bit version of x86 architecture. Windows Vista was the first client version of Windows NT to be released simultaneously in IA-32 and x64 editions. As of 2024, x64 is still supported.