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Mafia, also known as Werewolf, is a Russian social deduction game created by Dimitry Davidoff in 1986. [2] The game models a conflict between two groups: an informed minority (the mafiosi or the werewolves) and an uninformed majority (the villagers). At the start of the game, each player is secretly assigned a role affiliated with one of these ...
Werewords is a board game for 4 to 10 players designed by Ted Alspach and published by Bézier Games in 2017. [1] [2] Players guess a secret word by asking questions. There are different roles randomly assigned at the start of play. Villagers try to find out the magic word before the time is up while the werewolves are trying to mislead them. [3]
Werewolves Within is a multiplayer social-deduction VR game for Oculus Rift, Windows, and PlayStation VR, developed by Red Storm Entertainment, published by Ubisoft, and released on 6 December 2016. Werewolves Within received positive reviews from critics.
Ultimate Werewolf is a card game designed by Ted Alspach and published by Bézier Games. [2] It is based on the social deduction game, Werewolf, which is Andrew Plotkin's reinvention of Dimitry Davidoff's 1987 game, Mafia. [3] [4] The Werewolf game appeared in many forms before Bézier Games published Ultimate Werewolf in 2008. [2] [1]
Based on White Wolf Publishing's tabletop role-playing game Werewolf: The Apocalypse, [1] the game was designed to adapt the experience of playing the tabletop role-playing game, with the game serving as the gamemaster guiding the player; [9] it is however designed both with fans of the series and those new to it in mind. [2]
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Werewolf: The Wild West was designed by Justin Achilli and Ethan Skemp, and was conceived as a "savage West" interpretation of the earlier World of Darkness game Werewolf: The Apocalypse, [1] following publisher White Wolf Publishing's model of historical role-playing games based on previous games in the series; the other two were Vampire: The Dark Ages (1996) and Mage: The Sorcerers Crusade ...
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