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The algorithms used in scheduling analysis “can be classified as pre-emptive or non-pre-emptive". [1] A scheduling algorithm defines how tasks are processed by the scheduling system. In general terms, in the algorithm for a real-time scheduling system, each task is assigned a description, deadline and an identifier (indicating priority).
EDF is an optimal scheduling algorithm on preemptive uniprocessors, in the following sense: if a collection of independent jobs, each characterized by an arrival time, an execution requirement and a deadline, can be scheduled (by any algorithm) in a way that ensures all the jobs complete by their deadline, the EDF will schedule this collection ...
Some preemptive multitasking scheduling systems behave as run-to-completion schedulers in regard to scheduling tasks at one particular process priority level, at the same time as those processes still preempt other lower priority tasks and are themselves preempted by higher priority tasks.
Shortest remaining time, also known as shortest remaining time first (SRTF), is a scheduling method that is a preemptive version of shortest job next scheduling. In this scheduling algorithm, the process with the smallest amount of time remaining until completion is selected to execute. Since the currently executing process is the one with the ...
When the high-priority task at that instance seizes the currently running task, it is known as preemptive scheduling. The term "preemptive multitasking" is sometimes mistakenly used when the intended meaning is more specific, referring instead to the class of scheduling policies known as time-shared scheduling , or time-sharing .
The scheduler is an operating system module that selects the next jobs to be admitted into the system and the next process to run. Operating systems may feature up to three distinct scheduler types: a long-term scheduler (also known as an admission scheduler or high-level scheduler), a mid-term or medium-term scheduler, and a short-term scheduler.
This scheduling algorithm first selects those processes that have the smallest "slack time". Slack time is defined as the temporal difference between the deadline, the ready time and the run time. More formally, the slack time s {\displaystyle s} for a process is defined as:
Cooperative multitasking was the primary scheduling scheme for 16-bit applications employed by Microsoft Windows before Windows 95 and Windows NT, and by the classic Mac OS. Windows 9x used non-preemptive multitasking for 16-bit legacy applications, and the PowerPC Versions of Mac OS X prior to Leopard used it for classic applications. [1]