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  2. Sketchpad - Wikipedia

    en.wikipedia.org/wiki/Sketchpad

    Sketchpad ran on the MIT Lincoln Laboratory TX-2 (1958) computer at the Massachusetts Institute of Technology (MIT), which had 64k of 36-bit words.The user drew on the computer monitor screen with the recently invented light pen, which relayed information on its position by computing at what time the light from the scanning cathode-ray tube screen is detected.

  3. Sketch (drawing) - Wikipedia

    en.wikipedia.org/wiki/Sketch_(drawing)

    A sketch (ultimately from Greek σχέδιος – schedios, "done extempore" [1] [2] [3]) is a rapidly executed freehand drawing that is not usually intended as a finished work. [4] A sketch may serve a number of purposes: it might record something that the artist sees, it might record or develop an idea for later use or it might be used as a ...

  4. Digital painting - Wikipedia

    en.wikipedia.org/wiki/Digital_painting

    The earliest graphical manipulation program was called Sketchpad. Created in 1963 by Ivan Sutherland, a grad student at MIT, Sketchpad allowed the user to manipulate objects on a cathode-ray tube (CRT). [1] Sketchpad eventually led to the creation of the Rand Tablet for work on the GRAIL project in 1968, and the very first tablet was created.

  5. Sketchbook (software) - Wikipedia

    en.wikipedia.org/wiki/Sketchbook_(software)

    Sketchbook features a radial/pie-menu user interface and has painting and drawing tools such as pencils, markers, and brushes.It uses pressure-sensitive features of digital drawing pads, tablet computers, and smartphones to create effects similar to traditional materials.

  6. Ivan Sutherland - Wikipedia

    en.wikipedia.org/wiki/Ivan_Sutherland

    Sutherland invented Sketchpad in 1962 while at MIT. Claude Shannon signed on to supervise Sutherland's computer drawing thesis. [2] Among others on his thesis committee were Marvin Minsky and Steven Coons. Sketchpad was an innovative program that influenced alternative forms of interaction with computers.

  7. Computer graphics - Wikipedia

    en.wikipedia.org/wiki/Computer_graphics

    Once that was determined, the computer could then draw a cursor at that location. Sutherland seemed to find the perfect solution for many of the graphics problems he faced. Even today, many standards of computer graphics interfaces got their start with this early Sketchpad program. One example of this is in drawing constraints.

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