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  2. BGEE Improved Familiars v1.1 - Beamdog Forums

    forums.beamdog.com/discussion/72608/bgee-improved-familiars-v1-1

    NEW in v1.1. -Mod now has two options: Trapsense only familiars (same as V1.0) and Master Thievery familiars. -Master Thievery makes all familiars level 6 rogues with 13 max HP and high scores in Stealth, Lockpicking, Disarm and Set Traps. The Ferret and Cat have high scores in Pickpocketing. All familiars have a Detect Illusions skill of 35.

  3. New Ideas! New Creations! - The Familiars, Updates Here!

    www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/...

    I'm currently working on a mod call 'The Familiars!' This mod is a magic based mod and new updates will be posted here! Please give me some support and constructive criticism. I hope you all enjoy! Please keep supporting!

  4. Familiars Mod for Minecraft 1.5.2 - Mods Discussion - Minecraft...

    www.minecraftforum.net/.../1402044-familiars-mod-for-minecraft-1-5-2

    The Familiar mod includes a little familiar for the player, so it’s not always so lonely in SSP. A Familiar is a kind of protector / companion that always follows the player. They are not tameable like dogs and do not occur in the wild.

  5. Familiar mods? - Beamdog Forums

    forums.beamdog.com/discussion/70216/familiar-mods

    Familiar mods? ThacoBell Posts: 12,235. April 2018. Does anyone know of any mods that make familiars useful beyond just sticking in your backpack for health? I prefer to have them travel with my charname, but they are really easy to deadify.

  6. REQUEST: Familiars Mod - Beamdog Forums

    forums.beamdog.com/discussion/52526/request-familiars-mod

    There's a pretty sweet looking mod for BGT/BG2 that allows for alternate familiars and that lets familiars level-up; but it isn't compatible with BGEE. I've spoken to the author, who doesn't have EE and therefore can't alter the mod for compatibility, and I have ZERO coding experience.

  7. Familiars Mod and Ars Magica 2 not compatible? - Minecraft Forum

    www.minecraftforum.net/.../2480147-familiars-mod-and-ars-magica-2-not-compatible

    So after looking into this for a week, i would really like to know if anyone has any idea how to make Familiars Mod and Ars Magica 2 compatible, i know that it has to do something with ars thinking that the familiar is a living entity, and from what i've read, the only way to fix it would be to edit something on familiars' side instead of ars.

  8. Crashes When I Have Familiars Mod - Minecraft Forum

    www.minecraftforum.net/.../2282183-crashes-when-i-have-familiars-mod

    I have quite a few mods, which are like Ihascupquakes mod.. After I installed the mod "familiars mod" and I added the extended pack also, but after I clicked for buy one of the fam's, it crashed the game and now I can't log on to that world anymore! Here is my crash report!---- Minecraft Crash Report ----// My bad. Time: 11/18/14 7:05 PM

  9. Familiars mod not working? - Survival Mode - Minecraft Forum

    www.minecraftforum.net/.../survival-mode/291964-familiars-mod-not-working

    I got the familiars mod an it seemed to be working fine, I could craft the fam guide, but when I opened it ...

  10. Guardians Mod - WIP Mods - Minecraft Mods - Mapping and Modding:...

    www.minecraftforum.net/.../minecraft-mods/wip-mods/2922752-guardians-mod

    Disclaimer: This mod is based off of the Familiars Mod by pitman87 BUT is in NO way a port of the Familiars mod to 1.12.X and has no code references to the Familiars Mod. Disclaimer 2: This mod is NOT complete and things may be changed or removed. Download: No download at the moment; This mod is still in development. About:

  11. MLP:FiM familiars pack for Familiars mod - Minecraft Forum

    www.minecraftforum.net/.../2112090-mlp-fim-familiars-pack-for-familiars-mod

    I'm a brony, and I'm wondering of someone can update the MLP:FiM familiars pack for the Familiars mod. I want to be able to have mini ponies as companions while adventuring!!! Rollback Post to Revision RollBack