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  2. WMS Industries - Wikipedia

    en.wikipedia.org/wiki/WMS_Industries

    WMS Industries, Inc. was an American electronic gaming and amusement manufacturer in Enterprise, Nevada. It was merged into Scientific Games in 2016. WMS's predecessor was the Williams Manufacturing Company, founded in 1943 by Harry E. Williams. However, the company that became WMS Industries was formally founded in 1974 as Williams Electronics ...

  3. Johnny Mnemonic (pinball) - Wikipedia

    en.wikipedia.org/wiki/Johnny_Mnemonic_(pinball)

    Johnny Mnemonic is a 1995 pinball machine based on the movie of the same name, created by George Gomez and Williams Electronics, with artwork by John Youssi. Designer George Gomez had been inspired by author William Gibson's original cyberpunk short story Johnny Mnemonic, but based the game and its features, such as a player-controlled glove that used a magnet to lift the ball off the ...

  4. Williams Pinball Controller - Wikipedia

    en.wikipedia.org/wiki/Williams_Pinball_Controller

    The Williams Pinball Controller (WPC) is an arcade system board platform used for several pinball games designed by Williams and Midway (under the Bally name) between 1990 and early 1999. It is the successor to their earlier System 11 hardware ( High Speed , Pin*Bot , Black Knight 2000 ).

  5. Pinball 2000 - Wikipedia

    en.wikipedia.org/wiki/Pinball_2000

    A PCI-PRISM card holds the game ROMs and DCS2 sound hardware. [4] The "Pinball 2000 hardware" setup was an ATX motherboard running a MediaGX CPU (x86 clone, it lives on as AMD Geode). It also had a custom PCI card for storage and sound DSP, and a secondary board connected by parallel port for driving lamps and solenoids.

  6. AOL Mail

    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  7. FunHouse (pinball) - Wikipedia

    en.wikipedia.org/wiki/FunHouse_(pinball)

    The game's overall theme is that of a funhouse, with the player taking on the role of a visitor to see its attractions. The overall goal of the game is to advance the "game time" to midnight and cause the FunHouse to close, allowing the player to start multiball mode. A secondary goal of the game is to complete the "Mystery Mirror" by lighting ...

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  9. Robotron: 2084 - Wikipedia

    en.wikipedia.org/wiki/Robotron:_2084

    Vid Kidz served as a consulting firm that designed games for Williams Electronics (part of WMS Industries), whom Jarvis and DeMar had previously worked for. [10] The game was designed to provide excitement for players; Jarvis described the game as an "athletic experience" derived from a "physical element" in the two-joystick design.