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In other cases, games may intentionally deviate from actual physics for gameplay purposes. Common examples in platform games include the ability to start moving horizontally or change direction in mid-air and the double jump ability found in some games. Setting the values of physical parameters, such as the amount of gravity present, is also a ...
The game began in 7th-century China. In the 1960s, children in the Western hemisphere adapted the game. German-speaking children call Chinese jump rope gummitwist and British children call it elastics. The game is typically played in a group of at least 3 players with a rope approximately 16 feet (5 m) in length tied into a circle.
By exploiting the physics of the Quake engine, many advanced movement techniques were spawned such as circle jumping, strafing, bunny hopping, and explosive jumping. Rocket jumping was kept as an intentional mechanic for the leading games in the Quake series. In Quake III: Arena some of the computer-controlled opponents use rocket jumps. [6]
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels with uneven terrain and suspended platforms that require jumping and climbing to traverse.
In a jump from stationary (i.e., a standing jump), all of the work required to accelerate the body through launch is done in a single movement. In a moving jump or running jump, the jumper introduces additional vertical velocity at launch while conserving as much horizontal momentum as possible. Unlike stationary jumps, in which the jumper's ...
Children learning 'the pendulum' Manipulating 2 devilsticks simultaneously The manipulation of the devil stick (also devil-sticks, devilsticks, flower sticks, bâtons fleurs, stunt sticks, gravity sticks, or juggling sticks) is a form of gyroscopic juggling or equilibristics, consisting of manipulating one stick ("baton", 'center stick') between one or two other sticks held one in each hand.
Robbit can jump up to three times in mid-air, which allows him to reach extreme heights. [4] Unlike other platform games that continue to face horizontally when the player jumps, in Jumping Flash! the camera tilts downwards when a double-jump [4] or triple-jump is performed to allow the player to see Robbit's shadow and easily plan a landing spot.
Strafing in video games is a maneuver which involves moving a controlled character or entity sideways relative to the direction it is facing. This may be done for a variety of reasons, depending on the type of game; for example, in a first-person shooter, strafing would allow one to continue tracking and firing at an opponent while moving in another direction.