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BlueStacks (also known as BlueStacks by now.gg, Inc.) is a chain of cloud-based cross-platform products developed by the San Francisco-based company of the same name. The BlueStacks App Player enables the execution of Android applications on computers running Microsoft Windows or macOS .
Frame rate up-conversion (FRC) is the process of increasing the temporal resolution of a video sequence by synthesizing one or more intermediate frames between two consecutive frames. A low frame rate causes aliasing, yields abrupt motion artifacts, and degrades the video quality. Consequently, the temporal resolution is an important factor ...
BlueStacks has developed an App Player for Windows and MacOS capable of running Android applications in a container. The SPURV compatibility layer [9] is a similar project developed by Collabora. Waydroid also uses Android in an LXC container on a regular Linux system, using Wayland. [10] Wine - A Windows compatibility layer for Unix-like systems.
In lower frame rates, [note 1] when this effect may be apparent the moving video appears to stutter, resulting in a degraded gameplay experience in the case of a video game, even though the frame rate seems high enough [note 2] to provide a smooth experience.
Adaptive streaming overview Adaptive streaming in action. Adaptive bitrate streaming is a technique used in streaming multimedia over computer networks.. While in the past most video or audio streaming technologies utilized streaming protocols such as RTP with RTSP, today's adaptive streaming technologies are based almost exclusively on HTTP, [1] and are designed to work efficiently over large ...
On displays with a fixed refresh rate, a frame can only be shown on the screen at specific intervals, evenly spaced apart. If a new frame is not ready when that interval arrives, then the old frame is held on screen until the next interval (stutter) or a mixture of the old frame and the completed part of the new frame is shown ().
Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action.. In video games the term is often used to describe any latency between input and the game engine, monitor, or any other part of the signal chain reacting to that input, though all contributions of input lag are cumulative.
While stream sniping happens somewhat rarely for most streamers due to the countermeasures set by the games, as well as tactics set up by the streamers themselves like covering up the in-game map or setting a delay for the stream, there are cases, like for the popular Twitch streamer Forsen, where stream sniping plays a part in a streamer's ...