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  2. Random-access memory - Wikipedia

    en.wikipedia.org/wiki/Random-access_memory

    Random-access memory (RAM; / r æ m /) is a form of electronic computer memory that can be read and changed in any order, typically used to store working data and machine code. [1] [2] A random-access memory device allows data items to be read or written in almost the same amount of time irrespective of the physical location of data inside the ...

  3. Hack computer - Wikipedia

    en.wikipedia.org/wiki/Hack_computer

    111a c 1 c 2 c 3 c 4 c 5 c 6 d 1 d 2 d 3 j 1 j 2 j 3. 1 – the most significant bit of a C-instruction is “1” 11 – these second two bits are ignored by the CPU and, by convention, are each always set to “1” a – this bit specifies the source of the “y” operand of the ALU when it is used in a computation

  4. Game Boy Game Pak - Wikipedia

    en.wikipedia.org/wiki/Game_Boy_Game_Pak

    Game Boy Game Pak is the brand name of the ROM cartridges used to store video game data for the Game Boy family of handheld video game consoles, part of Nintendo's line of Game Pak cartridges. Early Game Boy games were limited to 32 kilobytes (KB) of read-only memory (ROM) storage due to the system's 8-bit architecture .

  5. Nintendo 64 - Wikipedia

    en.wikipedia.org/wiki/Nintendo_64

    In terms of its random-access memory (RAM), the Nintendo 64 was one of the first consoles to implement a unified memory subsystem, instead of having separate banks of memory for CPU, audio, and video operations. [77] The memory itself consists of 4 megabytes of Rambus RDRAM, expandable to 8 MB with the Expansion Pak. Rambus was quite new at the ...

  6. Second generation of video game consoles - Wikipedia

    en.wikipedia.org/wiki/Second_generation_of_video...

    A few late game cartridges contain a combined RAM/ROM chip, or an additional separate RAM chip, thus adding another 256 bytes or more (up to 2 kilobytes) [36] of RAM inside the cartridge itself. The Atari 2600 standard joystick is a digital controller with a single button, released in 1977. [ 37 ]

  7. Video game console - Wikipedia

    en.wikipedia.org/wiki/Video_game_console

    Random-access memory (RAM) Memory storage that is designed for fast reading and writing, often used in consoles to store large amounts of data about a game while it is being played to avoid reading from the slower game media. RAM memory typically does not sustain itself after the console is powered off.

  8. Nintendo Entertainment System - Wikipedia

    en.wikipedia.org/wiki/Nintendo_Entertainment_System

    The team designed the system with 2,000 bytes of random-access memory (RAM), significantly more than Atari's 256 bytes. Larger cartridges also allowed for far more complex games, with thirty-two times the code capacity of Atari cartridges. [26]

  9. Computational RAM - Wikipedia

    en.wikipedia.org/wiki/Computational_RAM

    Computational RAM (C-RAM) is random-access memory with processing elements integrated on the same chip. This enables C-RAM to be used as a SIMD computer. It also can be used to more efficiently use memory bandwidth within a memory chip. The general technique of doing computations in memory is called Processing-In-Memory (PIM).