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  2. Big Ideas Learning - Wikipedia

    en.wikipedia.org/wiki/Big_Ideas_Learning

    The origins of Big Ideas Learning go back to 1980, when mathematics textbook author Ron Larson started a small company called Larson Texts. The company became incorporated in Pennsylvania in 1992 and became Larson Texts, Inc. [2]

  3. Go and mathematics - Wikipedia

    en.wikipedia.org/wiki/Go_and_mathematics

    A Go endgame begins when the board is divided into areas that are isolated from all other local areas by living stones, such that each local area has a polynomial size canonical game tree. In the language of combinatorial game theory , it happens when a Go game decomposes into a sum of subgames with polynomial size canonical game trees.

  4. Bronshtein and Semendyayev - Wikipedia

    en.wikipedia.org/wiki/Bronshtein_and_Semendyayev

    Bronshtein and Semendyayev is a comprehensive handbook of fundamental working knowledge of mathematics and table of formulas based on the Russian book Справочник по математике для инженеров и учащихся втузов (Spravochnik po matematike dlya inzhenerov i uchashchikhsya vtuzov, literally: "Handbook of mathematics for engineers and students of ...

  5. List of unsolved problems in mathematics - Wikipedia

    en.wikipedia.org/wiki/List_of_unsolved_problems...

    Many mathematical problems have been stated but not yet solved. These problems come from many areas of mathematics, such as theoretical physics, computer science, algebra, analysis, combinatorics, algebraic, differential, discrete and Euclidean geometries, graph theory, group theory, model theory, number theory, set theory, Ramsey theory, dynamical systems, and partial differential equations.

  6. Scholastic Corporation - Wikipedia

    en.wikipedia.org/wiki/Scholastic_Corporation

    Scholastic Corporation is an American multinational publishing, education, and media company that publishes and distributes books, comics, and educational materials for schools, teachers, parents, children, and other educational institutions.

  7. Solved game - Wikipedia

    en.wikipedia.org/wiki/Solved_game

    A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly.This concept is usually applied to abstract strategy games, and especially to games with full information and no element of chance; solving such a game may use combinatorial game theory or computer assistance.

  8. Everyday Mathematics - Wikipedia

    en.wikipedia.org/wiki/Everyday_Mathematics

    Everyday Mathematics curriculum was developed by the University of Chicago School Math Project (or UCSMP ) [1] which was founded in 1983. Work on it started in the summer of 1985. The 1st edition was released in 1998 and the 2nd in 2002. A third edition was released in 2007 and a fourth in 2014-2015. [2]

  9. Deformation (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Deformation_(mathematics)

    The most salient deformation theory in mathematics has been that of complex manifolds and algebraic varieties.This was put on a firm basis by foundational work of Kunihiko Kodaira and Donald C. Spencer, after deformation techniques had received a great deal of more tentative application in the Italian school of algebraic geometry.