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Bistatic radar is a radar system comprising a transmitter and receiver that are separated by a distance comparable to the expected target distance. Conversely, a conventional radar in which the transmitter and receiver are co-located is called a monostatic radar . [ 1 ]
The radiosity method, in the context of computer graphics, derives from (and is fundamentally the same as) the radiosity method in heat transfer. In this context, radiosity is the total radiative flux (both reflected and re-radiated) leaving a surface; this is also sometimes known as radiant exitance.
The best graphics cards are the beating heart of any gaming PC, and everything else comes second. Without a powerful GPU pushing pixels, even the fastest CPU won't manage much.
A multistatic radar system. A multistatic radar system contains multiple spatially diverse monostatic radar or bistatic radar components with a shared area of coverage. An important distinction of systems based on these individual radar geometries is the added requirement for some level of data fusion to take place between component parts.
MASINT radar sensors may be on space, sea, air, and fixed or mobile platforms. Specialized MASINT radar techniques include line-of-sight (LOS), over-the-horizon, synthetic aperture radar (SAR), inverse synthetic aperture radar (ISAR) and multistatic. It involves the active or passive collection of energy reflected from a target or object by LOS ...
Passive radar (also referred to as parasitic radar, passive coherent location, passive surveillance, and passive covert radar) is a class of radar systems that detect and track objects by processing reflections from non-cooperative sources of illumination in the environment, such as commercial broadcast and communications signals.
The use of high-dynamic-range imaging (HDRI) in computer graphics was introduced by Greg Ward in 1985 with his open-source Radiance rendering and lighting simulation software which created the first file format to retain a high-dynamic-range image. HDRI languished for more than a decade, held back by limited computing power, storage, and ...
Caustic Graphics [20] produced a plug in card, the "CausticOne" (2009), [21] that accelerated global illumination and other ray based rendering processes when coupled to a PC CPU and GPU. The hardware is designed to organize scattered rays (typically produced by global illumination problems) into more coherent sets (lower spatial or angular ...