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Mass Effect: Andromeda is a 2017 action role-playing video game developed by BioWare and published by Electronic Arts.It is a spin off of the Mass Effect series and was released in March 2017 for PlayStation 4, Windows, and Xbox One.
Mars I and Mars II – from the 2000 film Mission to Mars [24] unnamed modular Mars cycler spacecraft tethered to launch vehicle Kingfisher to create artificial gravity for the fictional 2-year Mars mission MTS-42 in the 2021 movie Stowaway; Messiah – an Orion spacecraft designed to prevent a comet hitting Earth in the 1998 film Deep Impact
Mass Effect: Andromeda introduces two other sapient organic races: The kett, a hostile militaristic species with dense formations of bone growing externally as armor protrusions on their bodies, who regularly attack settlements throughout the Andromeda galaxy. They see all other species as inferior primitives and abduct them to be remade into ...
Titan Books' outline for the Mass Effect Andromeda book series in its April 2016 Fiction Rights Guide stated that while the earlier installments of Mass Effect focused on the defense of the Milky Way galaxy against the sentient synthetic-organic starships known as the Reapers, Andromeda is set in a new region of space with "a dramatic new direction" and a "new and deadly enemy.” [6] The ...
Mass Effect: Nexus Uprising (2017), by Jason M. Hough and K. C. Alexander: The novel is the first of three intended to weave directly into Mass Effect: Andromeda, taking place "concurrently with the adventure of the game itself".
Alec Ryder is a character in Mass Effect: Andromeda and the father of Scott and Sara Ryder. [50] A veteran of galactic exploration, Ryder was a member of Admiral Grissom's original team that travelled through the Charon mass relay which marked the first step of humanity's expansion into the galactic community.
Mass Effect is a science fiction media franchise set in the 22nd century, developed by the Canadian video game company BioWare.Composed of multi-platform video games and associated media, the core of the franchise is an eponymous trilogy of action role-playing third-person shooter video games, released between 2007 and 2012, which follow Commander Shepard's mission to save the galaxy from a ...
The Bioware team was inspired heavily by early space exploration games such as Starflight and Star Control II, according to Bioware founder Ray Muzyka. [1] Noting the influence of Star Control II, writer Mike Laidlaw explained that "the inspiration is all over the Mass Effect series", particularly "the Mako, which was a direct nod to the lander gameplay of Star Control II".