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"Fear of missing out" can lead to psychological stress at the idea of missing posted content by others while offline. The relationships between digital media use and mental health have been investigated by various researchers—predominantly psychologists, sociologists, anthropologists, and medical experts—especially since the mid-1990s, after the growth of the World Wide Web and rise of ...
The Internet Gaming Disorder Scale–Short-Form (IGDS9-SF) [29] is a short psychometric test to assess video game addiction according to the American Psychiatric Association framework for IGD. Recent review studies suggest that the IGDS9-SF presents with robust empirical and clinical evidence and is an effective tool to assess IGD.
To implement the Hamilton Anxiety Rating Scale, the acting clinician proceeds through the fourteen items, evaluating each criterion independently in form of the five-point scale described above. Upon the completion of the evaluation, the clinician compiles a total, composite score based upon the summation of each of the 14 individually rated items.
Video gaming has shown positive levels of improvement in areas of cognitive function. In their study "Improving Multi-Tasking Ability through Action Videogames". Chiappe and colleagues determined that 50 hours of gaming significantly improved results on a performance test modeled after skills used when piloting an aircraft. [25]
The Beck Anxiety Inventory (BAI) is a formative assessment and rating scale of anxiety. This self-report inventory , or 21-item questionnaire uses a scale (social sciences) ; the BAI is an ordinal scale ; more specifically, a Likert scale that measures the scale quality of magnitude of anxiety.
The Zung Self-Rating Anxiety Scale (SAS) was designed by William W. K. Zung M.D. (1929–1992) a professor of psychiatry from Duke University, to quantify a patient's level of anxiety. [ 1 ] [ 2 ] The SAS is a 20-item self-report assessment device built to measure anxiety levels, based on scoring in 4 groups of manifestations: cognitive ...
The reliability scores of the scales in terms of Cronbach's alpha scores rate the Depression scale at 0.91, the Anxiety scale at 0.84, and the Stress scale at 0.90 in the normative sample. The means and standard deviations for each scale are 6.34 and 6.97 for depression, 4.7 and 4.91 for anxiety, and 10.11 and 7.91 for stress, respectively.
Neurogaming is a nascent form of gaming that involves the use of brain–computer interfaces such as EEG so that users can interact with the game without the need of traditional controllers. [1] [2] It can be used as a novel and engaging type of gameplay, or as a way to create adaptive technology to improve accessibility in gaming. Some use ...