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In baseball statistics, fielding percentage, also known as fielding average, is a measure that reflects the percentage of times a defensive player properly handles a batted or thrown ball. It is calculated by the sum of putouts and assists, divided by the number of total chances (putouts + assists + errors). [1]
In baseball statistics, slugging percentage (SLG) is a measure of the batting productivity of a hitter. It is calculated as total bases divided by at-bats , through the following formula, where AB is the number of at-bats for a given player, and 1B , 2B , 3B , and HR are the number of singles , doubles , triples , and home runs , respectively:
In 1999, Voros McCracken became the first to detail and publicize these effects to the baseball research community when he wrote on rec.sport.baseball, "I've been working on a pitching evaluation tool and thought I'd post it here to get some feedback. I call it 'Defensive Independent Pitching' and what it does is evaluate a pitcher base[d ...
The sound of the bat hitting the ball. The term is used in baseball to mean "immediately, without hesitation". For example, a baserunner may start running "on the crack of the bat", as opposed to waiting to see where the ball goes. Outfielders often use the sound of bat-meeting-ball as a clue to how far a ball has been hit.
Baseball statistics include a variety of metrics used to evaluate player and team performance in the sport of baseball. Because the flow of a baseball game has natural breaks to it, and player activity is characteristically distinguishable individually, the sport lends itself to easy record-keeping and compiling statistics .
In baseball statistics, defensive runs saved (DRS) measures the number of runs a player saved or cost his team on defense relative to an average player. [ 1 ] [ 2 ] Any positive number is above average, and the best fielders typically have a DRS figure of 15 to 20 for a season. [ 3 ]
On-base plus slugging (OPS) is a sabermetric baseball statistic calculated as the sum of a player's on-base percentage and slugging percentage. [1] The ability of a player both to get on base and to hit for power, two important offensive skills, are represented.
The premise for NERD was developed in Cistulli's piece "Why We Watch" in which he establishes the five reasons that baseball continues to captivate the American imagination from game to game: "Pitching Matchups," "Statistically Notable (or Otherwise Compelling) Players," "Rookies (and Debuts)," "Seasonal Context," and "Quality of Broadcast". [5]