enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Torque (game engine) - Wikipedia

    en.wikipedia.org/wiki/Torque_(game_engine)

    Torque Game Engine Advanced (formerly known as Torque Shader Engine) was an expanded version of Torque Game Engine made to support advanced technologies including shaders, per-pixel lighting, and massive terrains. This version of the engine has been ported to Microsoft's Xbox and Xbox 360 console systems.

  3. Quartz Composer - Wikipedia

    en.wikipedia.org/wiki/Quartz_Composer

    The Quartz Composer 3.0 interface. Also new in Version 3.0 was the possibility to write custom patch plugins using an Xcode template, and the notion of a "safe mode" where plugins and other unsafe patches fail to load.

  4. Godot (game engine) - Wikipedia

    en.wikipedia.org/wiki/Godot_(game_engine)

    Godot (/ ˈ ɡ ɒ d oʊ / GOD-oh) [a] is a cross-platform, free and open-source game engine released under the permissive MIT license.It was initially developed in Buenos Aires by Argentine software developers Juan Linietsky and Ariel Manzur [6] for several companies in Latin America prior to its public release in 2014. [7]

  5. Assetto Corsa - Wikipedia

    en.wikipedia.org/wiki/Assetto_Corsa

    On 24 December 2014, shortly after the game's release, patch 1.0.1 brought the Ruf brand to the game in form of the 1987 CTR Yellowbird. [ 21 ] Patch 1.2 on 31 July 2015 saw the introduction of Circuit Park Zandvoort , and added the Alfa Romeo MiTo QV , Audi Sport Quattro , Lamborghini Miura P400 SV , Nissan R35 GT-R NISMO and Toyota GT86 to ...

  6. PlayStation - Wikipedia

    en.wikipedia.org/wiki/PlayStation

    PS4 Pro: Custom AMD Radeon, 36 out of 40 Compute Units enabled (2304 out of 2560 shaders enabled) @ 911 MHz [74] 4.19 TFLOPS PS5 and PS5 Slim: Custom AMD RDNA 2 36 out of 40 Compute Units enabled (2304 out of 2560 shaders enabled), variable frequency (2.23 GHz capped), up to 10.28 TFLOPS [72] PS5 Pro: TBA Online service — Non-unified service

  7. Video Coding Engine - Wikipedia

    en.wikipedia.org/wiki/Video_Coding_Engine

    Initial VCE support was added on 4 February 2014 by Christian König of AMD to the free radeon driver. [50] Gallium3D state tracker for OpenMAX was added 24 October 2013 to Mesa 3D. [51] The free and open-source Radeon driver was adapted to use OpenMAX with the GStreamer OpenMAX (gst-omx) support for exposing the VCE video encode engine. [52]

  8. Tegra - Wikipedia

    en.wikipedia.org/wiki/Tegra

    The GPU in Tegra 3 is an evolution of the Tegra 2 GPU, with 4 additional pixel shader units and higher clock frequency. It can also output video up to 2560×1600 resolution and supports 1080p MPEG-4 AVC/h.264 40 Mbit/s High-Profile, VC1-AP, and simpler forms of MPEG-4 such as DivX and Xvid.