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Template:Resolved/See also, the smaller family of thread-level hatnote templates, similar to the above but with a box around them; any template above can be converted to one of those with {} Template:Table cell templates/doc, the family of table-specific templates that work only in tables; Category:Image with comment templates
Use this cleanup template to indicate that an article or section duplicates the scope of other articles or sections. Template parameters [Edit template data] This template prefers inline formatting of parameters. Parameter Description Type Status Month and year date The month and year that the template was placed (in full). "{{subst:CURRENTMONTHNAME}} {{subst:CURRENTYEAR}}" inserts the current ...
This category is hidden on its member pages—unless the corresponding user preference (Appearance → Show hidden categories) is set.; These categories can be used to track, build and organize lists of pages needing "attention en masse" (for example, pages using deprecated syntax), or that may need to be edited at someone's earliest convenience.
Template documentation This template may have no transclusions , because it is substituted by a tool or script, it is used as part of a short-term or less active Wikipedia process, or for some other reason.
If the template has a separate documentation page (usually called "Template:template name/doc"), add [[Category:Philippine presidential election results templates]] to the <includeonly> section at the bottom of that page.
Mechanics, Dynamics and Aesthetics from the perspectives of designer (blue) and player (green) In game design the Mechanics-Dynamics-Aesthetics (MDA) framework is a tool used to analyze games.
Replication in statistics evaluates the consistency of experiment results across different trials to ensure external validity, while repetition measures precision and internal consistency within the same or similar experiments. [5] Replicates Example: Testing a new drug's effect on blood pressure in separate groups on different days.
Morph target animation, per-vertex animation, shape interpolation, shape keys, or blend shapes [1] is a method of 3D computer animation used together with techniques such as skeletal animation. In a morph target animation, a "deformed" version of a mesh is stored as a series of vertex positions.
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