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Savage Arms is an American gunmaker based in Westfield, Massachusetts, with operations in Canada and China. Savage makes a variety of rimfire and centerfire rifles, as well as Stevens single-shot rifles and shotguns. The company is best known for the Model 99 lever-action rifle, no longer in production, and the .300 Savage.
The Savage XP was the first chip announced by the regrouped S3 in 2002. The mobile version was going to be called AlphaChrome but was otherwise completely identical. The Savage XP was basically a repaired version of the Savage 2000 and considered too outdated. It was never sold; only prototypes exist.
The Savage Striker was a bolt action pistol produced from 1999 to 2005 by Savage Arms for metallic silhouette shooting and hunting.The pistol was based on the action of the Savage Model 110 and was sold with a composite stock, originally with a center grip, but later also with a rear grip as an alternative.
2 Submachine guns. 3 Rifles. 4 See also. Toggle the table of contents. Captured US firearms in Axis use in World War II. 1 language.
The Remington XP-100 (from eXperimental Pistol number 100) is a bolt-action pistol produced by Remington Arms from 1963 to 1998. The XP-100 was one of the first handguns designed for long-range shooting and introduced the .221 Fireball and 6×45mm .
Model Number Frequency L2-Cache FSB Multiplier Voltage TDP Release Date Part Number Standard power: Athlon XP 2000+ 1667 MHz: 256 KB: 266 MT/s: 12.5x: 1.50 V: 60.3 W: September 2003
Extreme programming (XP) is a software development methodology intended to improve software quality and responsiveness to changing customer requirements. As a type of agile software development, [1] [2] [3] it advocates frequent releases in short development cycles, intended to improve productivity and introduce checkpoints at which new customer requirements can be adopted.
Mass Effect 2 was developed over roughly two years and more than 150 people worked on the game. [23] Hudson mentioned two significant challenges that interfered with the development: financial problems due to the Great Recession limited the game's budget, and the team had to get through it without impacting their ambitious goals. [33]
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