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  2. Quake modding - Wikipedia

    en.wikipedia.org/wiki/Quake_modding

    Valve recruited its first employees from the Quake modding community, as the Team Fortress team was invited to create its sequel for Valve's first game, Half-Life, itself built on modifications of the Quake II game engine. [2] [11] In 1997, a "total conversion" Quake mod named "Alien Quake" replaced characters, levels, and sounds with ...

  3. Category:Quake (video game) mods - Wikipedia

    en.wikipedia.org/wiki/Category:Quake_(video_game...

    Download as PDF; Printable version; In other projects ... Category of Quake mods. Pages in category "Quake (video game) mods" ... Team Fortress; X. X-Men: The Ravages ...

  4. Team Fortress 2 - Wikipedia

    en.wikipedia.org/wiki/Team_Fortress_2

    Team Fortress 2 (TF2) is a multiplayer first-person shooter game developed and published by Valve Corporation in 2007. It is the sequel to the 1996 Team Fortress mod for Quake and its 1999 remake, Team Fortress Classic.

  5. 2Fort - Wikipedia

    en.wikipedia.org/wiki/2Fort

    "2Fort" (also known by its file name "ctf_2fort") is a multiplayer map playable in the first-person shooter games Quake Team Fortress, Team Fortress Classic, Team Fortress 2, and in the multiplayer total conversion mod Fortress Forever.

  6. Team Fortress Classic - Wikipedia

    en.wikipedia.org/wiki/Team_Fortress_Classic

    Team Fortress originally was a Quake mod. Team Fortress was originally a modification for Quake (1996), [14] and then later for QuakeWorld, developed by TF Software Pty. Ltd. Its developers were working on a standalone version, Team Fortress 2, when they were hired by Valve to write a port of Team Fortress as a mod for Valve's game Half-Life. [15]

  7. Quake (video game) - Wikipedia

    en.wikipedia.org/wiki/Quake_(video_game)

    Quake is often cited as one of the best video games ever made. [16] [17] [18] Despite its critical acclaim, Quake ' s development was controversial in the history of id Software. Due to creative differences and a lack of leadership, the majority of the team left the company after the game's release, including co-founder John Romero. [19]

  8. Robin Walker (game designer) - Wikipedia

    en.wikipedia.org/wiki/Robin_Walker_(game_designer)

    [2] Together with John Cook and Ian Caughley, Walker started working on Team Fortress as a mod for id Software's QuakeWorld in 1996. Due to the popularity of the product, the team was hired by the then-small Valve to work on Team Fortress Classic and later on Team Fortress 2. [3] [4]

  9. Quake 4 - Wikipedia

    en.wikipedia.org/wiki/Quake_4

    The Xbox 360 version of Quake 4 is based on the "Special DVD Edition" and includes Quake II. On August 4, 2011, the game was made available through Steam. Quake 4 was re-released for the Xbox 360 and PC on June 19, 2012, with publication handled by Bethesda. In Europe, the game was launched in the United Kingdom, France, Germany, Switzerland ...