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Temporal anti-aliasing (TAA) is a spatial anti-aliasing technique for computer-generated video that combines information from past frames and the current frame to remove jaggies in the current frame.
Exclusive to Kepler GPUs, TXAA is a new anti-aliasing method from Nvidia that is designed for direct implementation into game engines. TXAA is based on the MSAA technique and custom resolve filters. It is designed to address a key problem in games known as shimmering or temporal aliasing. TXAA resolves that by smoothing out the scene in motion ...
TXAA or TxAA can refer to: Temporal anti-aliasing; Transmit Antenna Array, used in beamforming This page was last edited on 23 March 2016, at 22:00 (UTC). Text is ...
These functions reside in advapi32.dll and advapires32.dll on 32-bit Windows. Graphics Device Interface ... Win64 is the version in the 64-bit platforms of the ...
The PC version supports Nvidia's TXAA. [29] In November 2013, Ubisoft financed the exhumation of the remains of the Spanish corsair Amaro Pargo with the aim of reconstructing his face for a possible appearance in Assassin's Creed IV: Black Flag. [30] This exhumation led to important discoveries on the physiognomy of this mythical corsair. [31]
The input data is the rendered image and optionally the luminance data. [3]Acquire the luminance data. [3] This data could be passed into the FXAA algorithm from the rendering step as an alpha channel embedded into the image to be antialiased, calculated from the rendered image, or approximated by using the green channel as the luminance data.
A dll that allows 32-bit x86 instructions to be executed, which varies by instruction set architecture. On x86-64 , Wow64cpu.dll takes care of switching the processor from 32-bit to 64-bit mode. This is computationally cheap, as x86-64 machines have a native mode for running 32-bit x86 code.
On October 30, 2013, Rowan Trollope from Cisco Systems announced that Cisco would release both binaries and source code of an H.264 video codec called OpenH264 under the Simplified BSD license, and pay all royalties for its use to MPEG LA themselves for any software projects that use Cisco's precompiled binaries (thus making Cisco's OpenH264 binaries free to use); any software projects that ...