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  2. Duplicate code - Wikipedia

    en.wikipedia.org/wiki/Duplicate_code

    In computer programming, duplicate code is a sequence of source code that occurs more than once, either within a program or across different programs owned or maintained by the same entity. Duplicate code is generally considered undesirable for a number of reasons. [1]

  3. Object copying - Wikipedia

    en.wikipedia.org/wiki/Object_copying

    A disadvantage is that one often cannot access the clone() method on an abstract type. Most interfaces and abstract classes in Java do not specify a public clone() method. Thus, often the only way to use the clone() method is if the class of an object is known, which is contrary to the abstraction principle of using the most generic type possible.

  4. Access-control list - Wikipedia

    en.wikipedia.org/wiki/Access-control_list

    In computer security, an access-control list (ACL) is a list of permissions [a] associated with a system resource (object or facility). An ACL specifies which users or system processes are granted access to resources, as well as what operations are allowed on given resources. [1] Each entry in a typical ACL specifies a subject and an operation.

  5. Rule of three (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Rule_of_three_(computer...

    Rule of three ("Three strikes and you refactor") is a code refactoring rule of thumb to decide when similar pieces of code should be refactored to avoid duplication. It states that two instances of similar code do not require refactoring, but when similar code is used three times, it should be extracted into a new procedure.

  6. Data deduplication - Wikipedia

    en.wikipedia.org/wiki/Data_deduplication

    In computing, data deduplication is a technique for eliminating duplicate copies of repeating data. Successful implementation of the technique can improve storage utilization, which may in turn lower capital expenditure by reducing the overall amount of storage media required to meet storage capacity needs.

  7. Don't repeat yourself - Wikipedia

    en.wikipedia.org/wiki/Don't_repeat_yourself

    "Don't repeat yourself" (DRY), also known as "duplication is evil", is a principle of software development aimed at reducing repetition of information which is likely to change, replacing it with abstractions that are less likely to change, or using data normalization which avoids redundancy in the first place.

  8. Object-oriented programming - Wikipedia

    en.wikipedia.org/wiki/Object-oriented_programming

    If a class does not allow calling code to access internal object data and permits access through methods only, this is also a form of information hiding. Some languages (Java, for example) let classes enforce access restrictions explicitly, for example, denoting internal data with the private keyword and designating methods intended for use by ...

  9. Access modifiers - Wikipedia

    en.wikipedia.org/wiki/Access_modifiers

    Access modifiers are a specific part of programming language syntax used to facilitate the encapsulation of components. [1] In C++, there are only three access modifiers. C# extends the number of them to six, [2] while Java has four access modifiers, but three keywords for this purpose. In Java, having no keyword before defaults to the package ...