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  2. Criticism of Electronic Arts - Wikipedia

    en.wikipedia.org/wiki/Criticism_of_Electronic_Arts

    During the early 2000s, when EA was in a period of fast growth, the company developed a reputation of acquiring development studios, primarily for their intellectual property (IP) assets rather than the studios' talent, and then subsequently forcing changes on the studios' work product that impacted the quality or scope of the game, and/or determining the studios were no longer necessary due ...