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Between consecutive events, no change in the system is assumed to occur; thus the simulation time can directly jump to the occurrence time of the next event, which is called next-event time progression. In addition to next-event time progression, there is also an alternative approach, called incremental time progression, where time is broken up ...
The observer design pattern is a behavioural pattern listed among the 23 well-known "Gang of Four" design patterns that address recurring design challenges in order to design flexible and reusable object-oriented software, yielding objects that are easier to implement, change, test and reuse.
Event-driven programming is the dominant paradigm used in graphical user interfaces applications and network servers. In an event-driven application, there is generally an event loop that listens for events and then triggers a callback function when one of those events is detected.
Each residue class is an arithmetic progression, and thus clopen. Consider the multiples of each prime. These multiples are a residue class (so closed), and the union of these sets is all (Golomb: positive) integers except the units ±1. If there are finitely many primes, that union is a closed set, and so its complement ({±1}) is open.
Just as the class NP-complete can be thought of as "probably intractable", so the class P-complete, when using NC reductions, can be thought of as "probably not parallelizable" or "probably inherently sequential". The parallel computer in the definition can be assumed to be a parallel, random-access machine . That is a parallel computer with a ...
Keyboard events. HTML frame/object events. HTML form events. User interface events. Mutation events (notification of any changes to the structure of a document). Progress events [5] (used by XMLHttpRequest and File API [6]). Note that the event classification above is not exactly the same as W3C's classification.
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SystemC is a set of C++ classes and macros which provide an event-driven simulation interface (see also discrete event simulation).These facilities enable a designer to simulate concurrent processes, each described using plain C++ syntax.